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Begin your journey by defining the hero you will play as.
Power
1
Price
5 gold
Value
1–9 gold
Can Attack In
Everywhere
Sold At Level
1
You begin the game with a pair of Daggers, though since you can't throw them it's not entirely clear why you get two.
Key
1
Damage
+2
Agility Required
9
Normal Price
20 gold
Discount Price
12 gold
Bargain Price
8 gold
Daggers are dirt cheap, but they only add 2 damage to your Attack, so they're barely worth it. Unless you have a very generous Strength score (38 or more), a Dagger won't even let you kill an enemy that has run off and regenerated back to 16 HP. You start with 400 Gold, more than enough to spend on a better Weapon than this.
Key
B
Type
Mundane
Range
Ranged
Notes
Lost if used at range
Price/Value
5 gold
Daggers are an interesting Weapon. They're cheap and everyone can use them (plus every character starts with one). They can even be used at range, though they are lost afterwards. This can be an issue if you're a bit quick in giving Commands, especially early in the game.
Later on, when you have some extra money, you might want to buy lots of Daggers for use as a basic ranged Weapon. This is expensive and not usually worth it, but it's the only non-magic ranged option for several Types (Clerics, Wizards, Illusionists, Druids, and Alchemists).
Later on, when you have some extra money, you might want to buy lots of Daggers for use as a basic ranged Weapon. This is expensive and not usually worth it, but it's the only non-magic ranged option for several Types (Clerics, Wizards, Illusionists, Druids, and Alchemists).