Areas: Involved in Stealing Memory – 1 shown
The planet or satellite where this area is located
Planet
The name of the area; most areas will be shown with their planet name, but some have no specific area name; DLC areas are only available if you have installed the relevant content
Name
Bekenstein BekensteinDLC
Enemies: Encountered during Stealing Memory – 8 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name; advanced enemies have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content
Name
Some powers only affect organic or synthetic targets
Type
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Chief RoeDLC Organic Shields, Armor, Health
Donovan HockDLC Synthetic Shields, Armor
Eclipse Engineer Organic Shields, Health
Eclipse Heavy Organic Shields, Health
Eclipse Trooper Organic Shields, Health
Eclipse Vanguard Organic Barrier, Health
LOKI Mech Synthetic Armor, Health
YMIR Mech Synthetic Shields, Armor, Health
Weapons: Found during Stealing Memory – 1 shown
The in-game name of the base weapon; weapon upgrades will change each weapon's code and number; heavy weapons are used regardless of class and only be Shepard; exclusive weapons may only be used by a given character, and possibly Shepard under certain circumstances; DLC weapons are only available if you have installed the relevant content
Name
The class of this weapon; whether a character can use a particular weapon depends on whether they are able to use any weapons of that class; only Shepard can use heavy weapons
Type
Some weapons may only be used by certain characters; heavy weapons are all exclusive to Shepard; Shepard may use any unique weapon by choosing it at a certain point in the game (including those normally unique to other characters); however, you may only choose a weapon if Shepard is already proficient with that class of weapon
Exclusive To
The style of fire of this weapon; note that semiautomatic means the weapon will fire repeatedly until the clip runs out, while single shot means there is a significant delay between shots
Shot Type
The default number of shots you can take with this weapon before reloading; upgrades may increase this value; heavy weapons do not use clips
Clip Size
The default amount of reserve ammunition you can hold for this weapon; upgrades may increase this value
Reserve Ammo
Submachine Gun - Automatic 20 240
Upgrades: Found during Stealing Memory – 1 shown
The name of the upgrade; multiple upgrades of the same name are cumulative; exclusive upgrades affect a single party member other than Shepard; ship enhancements are special upgrades that are used during the end game sequence; DLC upgrades are only available if you have installed the relevant content
Name
The type of upgrade this is, as shown on the research menu
Type
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
Benefits
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Cost
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Currency
Tech DamageDLC Armor Upgrade Squad Level × 500 Element Zero
Found Items: During Stealing Memory – 23 shown
The area where this object is found
Area
The type of object to be examined
Examine
If the object requires a hack or bypass minigame to open, that is indicated here
Lock
The item found by examining this object; names in gray italics indicate items which are only available through downloadable content
Found
Where within this area the object can be found; these are normally listed in general order of appearance
Located
BekensteinDLC Wall Safe - 7,200 credits Security room
BekensteinDLC Medical Station - Medi-gel Security room
BekensteinDLC Wall Safe Bypass 7,800 credits Hock's Bedroom
BekensteinDLC Medical Station - Medi-gel Vault
BekensteinDLC Kassa Fabrications Locust - M-12 Locust Vault
BekensteinDLC Weapons Locker - Choose Loadout Door off of vault
BekensteinDLC PDA Hack 4,200 credits Area beyond vault
BekensteinDLC Spare Parts - 4,800 credits Second area beyond vault
BekensteinDLC Med Kit - Medi-gel Second area beyond vault
BekensteinDLC Refined Platinum - 1,000 platinum Second area beyond vault
BekensteinDLC Spare Parts - 1,200 credits Room near volatile tanks
BekensteinDLC Med Kit - Medi-gel Long hall
BekensteinDLC Dead Merc - Tech Damage Long hall
BekensteinDLC Refined Platinum - 500 platinum Large area
BekensteinDLC Spare Parts - 1,800 credits Large area
BekensteinDLC Storage Crate - 1,200 credits Large area
BekensteinDLC PDA - 1,800 credits Large area
BekensteinDLC Refined Platinum - 500 platinum Large area side room
BekensteinDLC Med Kit - Medi-gel Outside area
BekensteinDLC Med Kit - Medi-gel Outside area
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