Achievements: Added by Kasumi - Stolen Memory – 1 shown
The platinum trophy is only available on the PlayStation 3; other achievements are colored based on level, bronzesilvergold; DLC achievements are only available if you have installed the relevant content
Name
The in-game description of the requirements for this achievement/trophy
Requirements
The amount of Gamerscore gained by earning this achievement on Xbox 360
Gamerscore
The type of trophy this is on Playstation 3
Trophy
Broke, Blind, and BedlamDLC Gain the loyalty of the thief. 15 Bronze
Characters: Added by Kasumi - Stolen Memory – 1 shown
Hidden characters can only be recruited under special circumstancs; DLC characters are only available if you have installed the relevant content
Name
Each character specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics
Specialty
The character's base health score; this number can be modified by powers and upgrades
Health
The character's alternate defense type and strength; this number can be modified by powers and upgrades
Defense
Each character begins at rank 1 in their primary power; they may begin at rank 1 in their secondary power, or it may be locked, meaning squad points may not be spent on that power until their primary power has reached rank 2; initially locked powers are indicated by bold text
Active Powers
Each character has a unique passive class power that grants them a variety of bonuses
Class Power
When a character is loyal, they gain access to an additional active power; when starting a new game or using the Retrain Powers upgrade, Commander Shepard can select any one previously earned loyalty power as a bonus power; these powers are locked, as indicated by bold text
Loyalty Power
The types of weapons that this character is able to use
Weapons
The mission or area where this character is first recruited
Recruited
The mission where you can gain this character's loyalty; this character must be present during the mission
Loyalty Mission
KasumiDLC Tech/Combat 200 Shield 250 Shadow Strike
Overload
Master Thief Flashbang Grenade Heavy Pistol
Submachine Gun
Citadel - Zakera Ward Stealing Memory
Missions: Added by Kasumi - Stolen Memory – 5 shown
The category and name of this mission or assignment; Missions are more significant in nature than assignments; DLC missions are only available if you have installed the relevant content
Name
Whether this is a plot mission or an optional assignment
Type
The experience reward for completing this mission
Experience
The standard credit reward for completing this mission; different amounts of credits may be earned depending on how the mission is completed
Reward
The area or planet where this mission is initially started
Started
What you have to do in the start area to trigger this mission
Trigger Condition
The areas involved in the completion of this mission (not including the start area, unless the mission proper takes place there)
Areas
Mission - - Normandy SR-2 First arrival Citadel - Zakera Ward
Mission 750 30,000 credits Citadel - Zakera Ward Recruit Kasumi Bekenstein
Mission - - Bekenstein Approach the vault Bekenstein
Mission - - Bekenstein Approach the vault Bekenstein
Mission - - Bekenstein Approach the vault Bekenstein
Systems: Added by Kasumi - Stolen Memory – 1 shown
Mass relay systems the arrival points for the clusters they appear in; DLC systems are only available if you have installed the relevant content
Name
The star cluster where this system is located; names in gray italics indicate clusters which are only available through downloadable content
Cluster
Whether there is a mass relay located in this cluster
Mass Relay
Whether there is a fuel system available for use in this system
Fuel Depot
The visitable planets and other satellites within this system; names in DLC planets are only available through downloadable content
Planets
What you have to do in order to be able to travel to this system; there may be other ways of accessing these systems beyond those listed
Available
BoltzmannDLC Serpent Nebula No No Wheeler, Bekenstein, Thooft, Veltman, Feynman After recruiting Kasumi
Planets: Added by Kasumi - Stolen Memory – 5 shown
Landable planets contain areas to explore; DLC planets are only available if you have installed the relevant content
Name
Whether this is an actual planet or some other type of orbiting body
Type
The name of the system where this planet or satellite is located; names in DLC systems are only available through downloadable content
System
The star cluster where this planet or satellite's system is located; names in DLC clusters are only available through downloadable content
Cluster
Whether you are able to land here for a mission, assignment, or other point of interest
Landing Site
The general quantity of resources available to be harvested on this planet
Richness
What you have to do in order to be able to travel to this planet; there may be other ways of accessing these planets beyond those listed
Available
BekensteinDLC Planet Boltzmann Serpent Nebula Yes Depleted After recruiting Kasumi
FeynmanDLC Planet Boltzmann Serpent Nebula No Poor After recruiting Kasumi
ThooftDLC Planet Boltzmann Serpent Nebula No Moderate After recruiting Kasumi
VeltmanDLC Planet Boltzmann Serpent Nebula No Poor After recruiting Kasumi
WheelerDLC Planet Boltzmann Serpent Nebula No Moderate After recruiting Kasumi
Weapons: Added by Kasumi - Stolen Memory – 1 shown
The in-game name of the base weapon; weapon upgrades will change each weapon's code and number; heavy weapons are used regardless of class and only be Shepard; exclusive weapons may only be used by a given character, and possibly Shepard under certain circumstances; DLC weapons are only available if you have installed the relevant content
Name
The class of this weapon; whether a character can use a particular weapon depends on whether they are able to use any weapons of that class; only Shepard can use heavy weapons
Type
Some weapons may only be used by certain characters; heavy weapons are all exclusive to Shepard; Shepard may use any unique weapon by choosing it at a certain point in the game (including those normally unique to other characters); however, you may only choose a weapon if Shepard is already proficient with that class of weapon
Exclusive To
The style of fire of this weapon; note that semiautomatic means the weapon will fire repeatedly until the clip runs out, while single shot means there is a significant delay between shots
Shot Type
The default number of shots you can take with this weapon before reloading; upgrades may increase this value; heavy weapons do not use clips
Clip Size
The default amount of reserve ammunition you can hold for this weapon; upgrades may increase this value
Reserve Ammo
When this weapon becomes available; most basic weapons are given at the start of the Freedom's Progress mission; most downloadable content weapons are given automatically, and can be accessed once you have the Normandy
Available
Submachine Gun - Automatic 20 240 Found on Bekenstein
Upgrades: Added by Kasumi - Stolen Memory – 1 shown
The name of the upgrade; multiple upgrades of the same name are cumulative; exclusive upgrades affect a single party member other than Shepard; ship enhancements are special upgrades that are used during the end game sequence; DLC upgrades are only available if you have installed the relevant content
Name
The type of upgrade this is, as shown on the research menu
Type
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
Benefits
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Cost
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Currency
How this upgrade becomes available; purchased upgrades do not have to be researched (the listed cost is the price to buy them), but found upgrades must be; research cannot be started until Mordin is recruited; upgrades that require a certain level of another upgrade become visible in the research list when you are one level below their requirement
Availability
Tech DamageDLC Armor Upgrade Squad Level × 500 Element Zero Found on Bekenstein