Weapons – 144 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Save the Queen Snow Improved Ward II 170–410 260–620 - -
134,615 gil
11 3,333+286/lv 99 1,717,353 - - 11
Nirvana Vanille Improved Debuffing II 107–403 215–807 - -
109,730 gil
11 3,740+308/lv 99 1,864,368 - - 11
Kain's Lance Fang Stagger: TP Charge II 182–517 262–731 - -
120,125 gil
11 4,400+275/lv 99 1,769,625 - - 12
Total Eclipses Sazh Stagger Maintenance II 230–620 154–414 - -
120,950 gil
11 2,640+363/lv 99 2,022,273 - - 11
Nirvana Vanille Ironstrike 276–828 276–828 - -
114,750 gil
11 3,740+308/lv 99 1,864,368 - - 11
Nue Hope Siphon Boost II 193–513 265–713 - -
118,405 gil
11 3,850+242/lv 99 1,555,092 - - 12
Omega Weapon Lightning Ironstrike 281–750 281–750 - -
113,300 gil
11 3,300+297/lv 99 1,767,447 - - 11
Omega Weapon Lightning Quick Stagger 183–508 183–508 - -
116,400 gil
11 3,300+297/lv 99 1,767,447 - - 12
Kain's Lance Fang Stagger Lock 381–921 381–921 - -
121,875 gil
11 4,400+275/lv 99 1,769,625 - - 11
Total Eclipses Sazh Ironstrike - 402–1150 - -
107,882 gil
11 2,640+363/lv 99 2,022,273 - - 11
Save the Queen Snow Hindrance - 330–1050 - -
98,725 gil
11 3,333+286/lv 99 1,717,353 - - 11
Nirvana Vanille Stagger Lock 163–403 327–807 - -
115,050 gil
11 3,740+308/lv 99 1,864,368 - - 11
Kain's Lance Fang Hindrance - 266–941 - -
89,525 gil
11 4,400+275/lv 99 1,769,625 - - 11
Kain's Lance Fang Fettered Magic 287–962 - - -
89,525 gil
11 4,400+275/lv 99 1,769,625 - - 11
Total Eclipses Sazh Chain Bonus Boost II 172–610 178–616 - -
90,350 gil
11 2,640+363/lv 99 2,022,273 - - 12
Total Eclipses Sazh Silk Tiger 545–1150 - - -
118,250 gil
11 2,640+363/lv 99 2,022,273 - - 11
Nue Hope Fettered Magic 278–926 - - -
90,080 gil
11 3,850+242/lv 99 1,555,092 - - 11
Save the Queen Snow Silk Tiger 550–1020 550–1020 - -
128,375 gil
11 3,333+286/lv 99 1,717,353 - - 11
Save the Queen Snow Stagger Lock 399–815 101–205 - -
120,625 gil
11 3,333+286/lv 99 1,717,353 - - 11
Omega Weapon Lightning Improved Raise II 205–520 205–520 - -
101,300 gil
11 3,300+297/lv 99 1,767,447 - - 11
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