Weapons – 144 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Aldebarans Sazh Leadenstrike - 40–265 Vampiric Strike 263,000 gil
13,150 gil
2 300+42/lv 25 20,100 Sadalmeliks Lv.14 Cobaltite 11
Tigerclaw Vanille Leadenstrike 23–198 23–198 Vampiric Strike 300,000 gil
15,000 gil
2 300+42/lv 25 20,100 Wyrmfang Lv.14 Cobaltite 11
Organyx Lightning Leadenstrike 37–187 37–187 Vampiric Strike 280,000 gil
14,000 gil
2 300+42/lv 25 20,100 Apocalypse Lv.14 Cobaltite 11
Airwing Hope Critical: Shield 18–98 12–72 Low HP: Power Surge 10,000 gil
5,000 gil
4 400+76/lv 20 22,440 Skycutter Lv.10 Uraninite 1
Binding Rod Vanille - 18–168 12–37 Physical Wall 2,500 gil
1,250 gil
3 300+57/lv 25 24,600 Hunter's Rod Lv.10 Perovskite 1
Blazefire Saber Lightning - 15–115 15–115 Physical Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Flamberge Lv.10 Perovskite 1
Wild Bear Snow - 15–140 15–140 Physical Wall 1,800 gil
900 gil
3 300+57/lv 25 24,600 Feral Pride Lv.10 Perovskite 1
Bladed Lance Fang - 55–130 35–85 Physical Wall 4,500 gil
2,250 gil
3 300+57/lv 25 24,600 Glaive Lv.10 Perovskite 7
Vega 42s Sazh - 12–137 14–139 Magic Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Altairs Lv.10 Perovskite 1
Deneb Duellers Sazh - 8–108 24–249 Magic Wall 3,900 gil
1,950 gil
3 420+75/lv 25 33,000 Canopus AMPs Lv.13 Perovskite 3
Pearlwing Staff Vanille - 2–27 15–140 Magic Wall 2,300 gil
1,150 gil
3 420+75/lv 25 33,000 Brightwing Staff Lv.13 Perovskite 3
Malphas Hope Paper Tiger 30–205 30–205 Damage Wall 198,000 gil
9,900 gil
3 420+75/lv 25 33,000 Naberius Lv.13 Perovskite 11
Edged Carbine Lightning - 8–83 20–170 Magic Wall 4,600 gil
2,300 gil
3 420+75/lv 25 33,000 Razor Carbine Lv.13 Perovskite 5
Rod of Thorns Vanille - 6–131 6–131 Magic Wall 3,000 gil
1,500 gil
3 420+75/lv 25 33,000 Orochi Rod Lv.13 Perovskite 11
Pleiades Hi-Powers Sazh Paper Tiger 40–340 - Damage Wall 22,000 gil
11,000 gil
3 420+75/lv 25 33,000 Hyades Magnums Lv.13 Perovskite 11
Partisan Fang - 6–31 39–189 Magic Wall 6,600 gil
3,300 gil
3 420+75/lv 25 33,000 Rhomphaia Lv.14 Perovskite 11
Hawkeye Hope - 2–27 18–193 Magic Wall 4,400 gil
2,200 gil
3 420+75/lv 25 33,000 Eagletalon Lv.13 Perovskite 5
Unsetting Sun Snow Stagger Lock 18–168 3–53 Random: Instant Chain 21,000 gil
10,500 gil
3 420+75/lv 25 33,000 Midnight Sun Lv.13 Perovskite 11
Ninurta Hope - 12–137 12–137 Physical Wall 2,800 gil
1,400 gil
3 420+75/lv 25 33,000 Jatayu Lv.13 Perovskite 4
Rebel Heart Snow Critical: Power Surge 5–65 10–70 Low HP: Power Surge 11,000 gil
5,500 gil
4 800+116/lv 20 38,040 Warrior's Emblem Lv.15 Uraninite 12
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