Crystarium Bonuses: Requiring Medic Focus – 2 shown
Locked roles add more options to your characters' crystariums; unique bonuses are exclusive to a single character
Name
The requirements for Serah to gain this bonus; if a bonus is indicated, she must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Serah)
The requirements for Noel to gain this bonus; if a bonus is indicated, he must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Noel)
Medic Bonus Boost I Stage 4 Stage 4
Medic Bonus Boost II Medic Bonus Boost I Medic Bonus Boost I
Abilities: Learned by Medics – 10 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Cure Magic 1 - - Yes - +1.16 1 - -
Cura Magic 2 - - Yes - +1.16 1 - -
Curasa Magic 1 - - Yes - +1.16 1 - -
Curaja Magic 2 - - Yes - +1.16 1 - -
Esuna Magic 2 - All status ailments Yes - +1.16 1 - -
Raise Magic 3 - KO Yes - +1.16 1 - -
Cheer Magic 3 - - Yes - +1.16 1 - -
Esunada Magic 3 - All status ailments Yes - +1.16 1 - -
MED Bonus Boost Automatic Auto - - No - - - - -
MED Bonus Boost II Automatic Auto - - No - - - - -
Tamed Monsters: Medics – 12 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Flanitor 3-4 Mechanical 40 58 142 703 3 70 40 304 896 2,739 149,000 gil Hyper Rescue ×3.00 90 s
Haguma 1-5 Biological 99 22 95 638 3 100 99 661 756 6,759 850,000 gil Hypnotic Star ×2.20 120 s
Caterchipillar 3-5 Biological 45 91 151 1,935 3 70 45 281 548 3,393 328,400 gil Slurp ×2.80 150 s
Spiranthes 2-3 Biological 40 21 61 365 3 70 40 99 272 1,281 64,800 gil Explosive Thrust ×2.40 165 s
Exoray 2-3 Biological 40 22 68 408 3 70 40 136 231 3,710 64,800 gil Explosive Thrust ×2.40 165 s
Cactrot 3-5 Biological 45 106 77 726 3 85 45 692 429 2,876 328,400 gil Hypnotic Dance ×1.80 180 s
Cactuarama 3-5 Biological 45 122 90 850 3 85 45 752 445 3,115 328,400 gil Uplift ×1.00 910 s
Cactuarina 3-5 Biological 45 105 77 679 3 85 45 691 429 2,829 328,400 gil Hypnotic Dance ×1.80 180 s
Cait Sith 1-5 Biological 99 20 46 324 3 65 99 273 1,006 6,759 850,000 gil Kitty Clock ×3.00 180 s
White Chocobo 1-5 Biological 99 54 69 658 3 90 99 701 975 5,392 850,000 gil Kweh ×3.00 205 s
Green Chocobo 1-5 Biological 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
PuPuDLC 5 Biological 13 310 603 2,923 6 - 13 415 1,020 4,542 376,000 gil Items Please! -