Tamed Monsters: Which can learn Improved Cure – 13 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Cait Sith Medic 1-5 Biological 1 - 99 20 46 324 3 65 99 273 1,006 6,759 850,000 gil Kitty Clock ×3.00 180 s
Cait Sith Medic 1-5 Biological 99 770,000 gil 99 20 46 324 3 65 99 273 1,006 6,759 850,000 gil Kitty Clock ×3.00 180 s
Exoray Medic 2-3 Biological 1 - 40 22 68 408 3 70 40 136 231 3,710 64,800 gil Explosive Thrust ×2.40 165 s
Exoray Medic 2-3 Biological 39 55,200 gil 40 22 68 408 3 70 40 136 231 3,710 64,800 gil Explosive Thrust ×2.40 165 s
Green Chocobo Medic 1-5 Biological 1 - 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
Green Chocobo Medic 1-5 Biological 60 101,600 gil 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
Haguma Medic 1-5 Biological 1 - 99 22 95 638 3 100 99 661 756 6,759 850,000 gil Hypnotic Star ×2.20 120 s
Flanitor Medic 3-4 Mechanical 1 - 40 58 142 703 3 70 40 304 896 2,739 149,000 gil Hyper Rescue ×3.00 90 s
Flanitor Medic 3-4 Mechanical 33 89,200 gil 40 58 142 703 3 70 40 304 896 2,739 149,000 gil Hyper Rescue ×3.00 90 s
Cactrot Medic 3-5 Biological 1 - 45 106 77 726 3 85 45 692 429 2,876 328,400 gil Hypnotic Dance ×1.80 180 s
Cactrot Medic 3-5 Biological 45 312,400 gil 45 106 77 726 3 85 45 692 429 2,876 328,400 gil Hypnotic Dance ×1.80 180 s
PuPuDLC Medic 5 Biological 1 - 13 310 603 2,923 6 - 13 415 1,020 4,542 376,000 gil Items Please! -
PuPuDLC Medic 5 Biological 11 208,000 gil 13 310 603 2,923 6 - 13 415 1,020 4,542 376,000 gil Items Please! -