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Auto-Shell
Description
Casts Shell at the start of battle.
Race Ability
Perseverance
Compare Auto-Shell to other Passive Abilities
Accessories: With
Auto-Shell
– 1 shown
Special accessories
require components to be purchased;
upgraded accessories
are altered versions of other accessories;
rare accessories
cannot be purchased, or are made from accessories that cannot be purchased;
exceptional accessories
require rare components to purchase;
DLC accessories
are only available if you have the relevant content
Name
Eq. Cost
Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Durable Auric Amulet
65
Auto-Shell
,
Critical: Shell
Improved Cure
4,400 gil
Cobaltite
×3,
Auric Amulet
2,200 gil
Tamed Monsters: Which can learn
Auto-Shell
– 2 shown
Material Grade:
None
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5
Material Type:
Optimal
Potent
Power
Mana
Vitality
Base Stats
Powerful monsters
have grade 4 crystariums;
advanced monsters
have grade 5 crystariums;
exceptional monsters
have more than one stage of a grade 5 crystarium;
DLC monsters
are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Spiranthes
Medic
2-3
Biological
Auto-Shell
40
60,000 gil
40
21
61
365
3
70
40
99
272
1,281
64,800 gil
Explosive Thrust
×2.40
165 s
Sarracenia
Commando
1-3
Biological
Auto-Shell
47
40,240 gil
60
16
30
291
3
45
60
392
216
3,024
88,240 gil
Slurp
×2.80
150 s
Auto-Protect
Auto-Tetradefense
Related
Auto-Shell
Type
Character
Description
Shell activates automatically in battle
Item
Moon Curtain
This
Ability
grants the
Character
a constant
Shell
effect in combat. This effect does not wear off like a normal
Shell
Spell
.
Auto-Shell
Description
Casts Shell at the start of battle.
Chapter
7