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Power Generator
Description
An item used to increase a mechanical monster's Strength. Grade: 5/5
Value
4,000 gil
Upgrades
Grade 5 Mechanical Tamed Monsters
Compare Power Generator to other Items
Items of Interest:
Power Generator
– 1 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period
Area
Notes
Treasure
Power Generator
×5
DLC
Coliseum -??? AF-
Coliseum
At the entrance, and cannot be opened unless you have the Hope's Message fragment
Monsters: Which drop
Power Generator
– 4 shown
Rare monsters
are hard to find in random encounters;
unique monsters
are only encountered during one-time plot encounters; the
final bosses
must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Malebranche
Cie'th
Shambling Cie'th
317,700
1,014
1,014
95
-
5,394
800
1,920
40
Resistant
30
-
-
Power Generator
20%
Berserker's Ruby
2%
Fire
,
Ice
,
Lightning
,
Wind
,
Curse
,
Dispel
,
Wound
Omega
DLC
Special
Fantasy
882,500
-
-
100
-
26,970
-
-
Commando (grade 3)
-
Power Generator
-
Kaiser Knuckles
-
Lightning
Left Manipulator
Special
Fal'Cie
16,320
276
183
0
150.0%
15
-
-
95
Immune
500
-
-
Power Generator
50%
-
-
-
Right Manipulator
Special
Fal'Cie
16,320
276
183
0
150.0%
15
-
-
95
Immune
500
-
-
Power Generator
50%
-
-
-
Power Crystal
Mana Droplet
Related
Power Generator
Type
Miscellaneous
Description
Quistis can learn Blue Magic,
Ray-Bomb
Value
200 gil (300 gil with the
Sell-High
menu ability)
Used in Battle
No
Menu Effect
Quistis