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Mana Chip
Description
An item used to increase a mechanical monster's Magic. Grade: 2/5
Price
400 gil
Value
200 gil
Upgrades
Grade 2 Mechanical Tamed Monsters
Compare Mana Chip to other Items
Shop Items:
Mana Chip
– 1 shown
Category
This item will not be sold by Chocolina until you have reached this time period; even items exclusively sold in other time periods may require you to venture further in your quest before they become available
Trigger Time Period
Items in the 'Special' category are only sold by Chocolina in a single time period, indicated here; items in other categories are available for sale in all time periods after they initially become available
Exclusively Sold In
Monster Materials
Academia -400 AF-
-
Items of Interest:
Mana Chip
– 2 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period
Area
Notes
Treasure
Mana Chip
×8
Sunleth Waterscape -300 AF-
Animal Trail
Use Moogle Throw on the east treasure sphere during the Moogle Throw tutorial
Treasure
Mana Chip
×8
The Archylte Steppe -Year Unknown-
Grave Ridge
Use Moogle Throw from the southern overhang to the tall plateau
Chocobo Races: Where
Mana Chip
is Won – 1 shown
Graded races
must be unlocked before they willappear;
secret races
are unlocked by winning
graded races
Name
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Type
Distance
Class
RP Cost
The number of coins won by finishing this race in each place from 1st through 5th, respectively
Prize Money
The item won by winning this race; if a second item is listed, the first item will only be won once, and the second item will be won on the second and subsequent wins of this race
Rewards
Binding Rod Classic
Standard
1200m
Weapon
20 RP
80/40/20/8/4
Mana Chip
Monsters: Which drop
Mana Chip
– 4 shown
Rare monsters
are hard to find in random encounters;
unique monsters
are only encountered during one-time plot encounters; the
final bosses
must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Testudo
Ancient Automata
Combat Engineer
32,800
211
148
70
250.0%
150
96
254
25
Weakness
20
Synergist (grade 3)
10%
Mana Chip
25%
Thrust Bearing
5%
Dispel
,
Wound
Cloudburst
Ancient Automata
Bomb
8,922
211
148
90
150.0%
150
54
111
5
Immune
150
Ravager (grade 3)
10%
Mana Chip
30%
Thrust Bearing
5%
Fire
,
Dispel
,
Wound
Debris
Ancient Automata
Bomb
20,074
211
492
80
140.0%
60
96
196
15
Immune
20
Ravager (grade 4)
10%
Mana Chip
30%
Thrust Bearing
5%
Dispel
,
Wound
Zwerg Scandroid
Militarized Units
Zwerg Droid
2,050
52
36
90
200.0%
300
50
55
5
Weakness
20
Ravager (grade 1)
15%
Potent Bolt
20%
Mana Chip
5%
Dispel
,
KO
,
Wound
Mana Sliver
Mana Orb