Time Periods: Reached from Village Proper – 1 shown
Paradox time periods require the Paradox Scope to unlock; DLC time periods are only available if you have the relevant content
Name
Year Episode Required Artefact
Yaschas Massif 01X AF Artefact of Origins
Items of Interest: Found in Village Proper – 20 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Treasure Gysahl Greens ×2 On the right side of the main street
Treasure Power Wristband Down the left street near some roots
Treasure Map of Oerba On the middle level of the first building
Treasure 'Visions' Gate Seal On the second-level balcony of the first building
Temporal Rift Crystal Bonds x2 Use Moogle Hunt in the middle of the wide empty space
Treasure Magician's Mark Walk behind the northern building after solving the second Temporal Rift
Fragment Time's Shell (300 CP) Solve the second Temporal Rift
Treasure 550 gil Near some roots at the top of the village
Treasure Wild Artefact Use Moogle Throw on the east side of the northwest building
Temporal Rift Crystal Bonds x3 Use Moogle Hunt in front of the empty space at the end of the stairs
Fragment Time's Coral (300 CP) Solve the third Temporal Rift
Treasure Cie'th Tear ×3 Along the northern path, west of the gate
Treasure Hypnocrown Use Moogle Hunt on the ledge atop the stairs near the gate
Gate Requires Artefact of Origins, leads to Yaschas Massif -01X AF- At the bottom of the eastern ramp
Fragment Graviton Core Gamma (500 CP) Use a chocobo to reach the top of the building near the center of town and use Moogle Hunt
Live Trigger Reward Responses:
• Sorry, I drifted off.
• Do you want me to ask? (not initially available)
Use the gate
Treasure Potion Given after opening the gate, if you answered less than two live triggers
Treasure Whimsical Headdress Given after opening the gate, if you answered two live triggers
Treasure Yellow Propeller Given after opening the gate, if you gave two live trigger reward responses
Treasure Blue Feather Hairpin Use Improved Moogle Throw anywhere in the area
Monsters: Encountered in Village Proper – 8 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Frag Leech Militarized Units Leech 3,250 180 58 25 200.0% 40 60 72 5 Weakness 20 Commando (grade 2) 15% Potent Chip 30% Molted Tail 5% Ice, Dispel, KO, Wound
Lucidon Militarized Units Armadon 20,740 160 200 90 150.0% 150 300 720 85 Resistant 150 Commando (grade 2) 7% Potent Sliver 20% Shattered Bone 5% Wound
Ghast Cie'th Shambling Cie'th 15,540 145 220 90 250.0% 450 132 122 25 Weakness 50 - - Potion 12% Cie'th Tear 5% Fire, Ice, Lightning, Wind
Chelicerata Rift Beasts Vermin 6,820 72 120 25 200.0% 40 70 72 15 Weakness 30 Saboteur (grade 2) 20% Potent Sliver 20% Mana Sliver 10% Dispel, Wound
Clione Rift Beasts Vermin 1,980 65 65 0 200.0% 30 40 54 5 Weakness 20 Synergist (grade 2) 20% Potent Droplet 25% Power Sliver 5% Deprotect, Dispel, Wound
Zwerg Scandroid Militarized Units Zwerg Droid 2,050 52 36 90 200.0% 300 50 55 5 Weakness 20 Ravager (grade 1) 15% Potent Bolt 20% Mana Chip 5% Dispel, KO, Wound
Chonchon Cie'th Winged Cie'th 2,249 33 55 90 200.0% 300 44 52 5 Immune 20 - - Painkiller 13% Cie'th Tear 5% Magic, KO
Seeker Cie'th Unusual Cie'th 3,549 33 100 90 200.0% 300 44 52 5 Weakness 20 - - Holy Water 13% Cie'th Tear 5% Magic, KO