Final Fantasy
Final Fantasy IV (PlayStation)
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy VI (SNES)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Game Systems
Items
Weapons
Armor
Items
Battle
Monsters
Plot Battles
Monster Families
Elements
Status Effects
Characters
Characters
Battle Commands
Spells
World
Areas
Maps
Treasure
Shops
Gamer Corner Guides
Log In
or
Create an Account
Monsters: Which drop
Minerva Armor
– 1 shown
Minibosses
appear as treasure guardians or are otherwise especially powerful monsters;
bosses
are unique monsters that are defeated as part of the plot;
lunar guardians
are powerful monsters guarding forbidden weapons; the
final boss
must be defeated to complete the game;
special monsters
are not fought in standard battles
Name
Whether this item can be stolen with Edge's Steal command; the stolen item is always the monster's most common drop
Steal
The relative chance of getting this item after defeating the monster, if it drops any item
Drop Rate
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are
Po
ison,
Da
rkness,
Si
lence,
Pi
g,
Mi
ni,
To
ad,
Pe
trify,
KO
,
Be
rserk,
Co
nfuse,
Sl
eep,
Pa
ralyze,
Cu
rse, and
G
radual
P
etrification
Status Vulnerability
Kary
No
Rare
4,000
3,500 gil
13,000
122
-
3
254
-
-
-
Po
Da
Si
Pi
Mi
To
Pe
KO
Be
Co
Sl
Pa
Cu
GP