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Monsters: Which drop
Flame Armor
– 1 shown
Minibosses
appear as treasure guardians or are otherwise especially powerful monsters;
bosses
are unique monsters that are defeated as part of the plot;
lunar guardians
are powerful monsters guarding forbidden weapons; the
final boss
must be defeated to complete the game;
special monsters
are not fought in standard battles
Name
Whether this item can be stolen with Edge's Steal command; the stolen item is always the monster's most common drop
Steal
The relative chance of getting this item after defeating the monster, if it drops any item
Drop Rate
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are
Po
ison,
Da
rkness,
Si
lence,
Pi
g,
Mi
ni,
To
ad,
Pe
trify,
KO
,
Be
rserk,
Co
nfuse,
Sl
eep,
Pa
ralyze,
Cu
rse, and
G
radual
P
etrification
Status Vulnerability
FlameMan
No
Very Rare
579
300 gil
1,708
76
-
4
19
-
Ice
Fire
Po
Da
Si
Pi
Mi
To
Pe
KO
Be
Co
Sl
Pa
Cu
GP