Josef's Starting Skills
Skill Level Progress
Evasion 2 0%
Magic Defense 2 0%
Bare Hands 2 0%
Shield 1 0%
Knife 1 0%
Staff 1 0%
Polearm 1 0%
Sword 1 0%
Axe 1 0%
Bow 1 0%
Josef's Equipment
Slot Item
Head Leather Cap
Arms Leather Gloves
Body Leather Armor
Item 1 Garlic
Item 2 Potion
Armor: Owned by Josef – 3 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures
Name
The slot where this armor is equipped
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor incur a penalty to the wearer's evasion rate based on how heavy the armor is; multiple penalties are cumulative
Evade
Some armor grants a bonus to the wearer's magic defense rate; multiple bonuses are cumulative
Mag. Def.
Any elemental resistances this armor provides; resistance to an element causes the wearer to fully resist all spells or abilities of that element, and further reducing damage by half
Resistance
Some armor grants a bonus to a single statistic; multiple bonuses to the same statistic are not cumulative, though bonuses to different statistics are
Bonus
Most types of armor incur a penalty to the accuracy of any spells cast by the wearer based on how heavy the armor is; multiple penalties are cumulative
Mag. Pen.
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
Leather Cap Head 1 −2% - - - 2% 80 gil 40 gil
Leather Gloves Arms 1 −3% - - - 4% 50 gil 25 gil
Leather Armor Body 2 −6% - - - 4% 100 gil 50 gil
Items: Owned by Josef – 2 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure
Name
The spell cast when this item is used in combat, and the level it is used at; specific details on the item's battle effect are found on individual item pages
Spell
The target of items is preset and cannot be changed
Target
Items may break after being used in combat; in some cases the item always breaks, and in other cases there is a random chance of the item breaking each time it is used
Break
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
Potion Heal 1 Self Yes 50 gil 25 gil
Garlic Garlic 3 All enemies 50% - 50 gil