Related
Sprite
HP
420
MP
100
LV
19
Exp
232
GP
277
Bat.Pwr
12
(72)
Hit Rate
100
Special
Wheel
Effect
Battle ×1.5
(108)
Defense
25
Evade %
0 (not used)
Mag.Def
140
MBlock%
0
Vulnerability: Physical
180%
Magic
90%
Vigor
56–63
Speed
30
Stamina
16
Mag.Pwr
1
Auto Status
Safe
Win
Water Edge (1/8)
The large purple Mag Roaders alternate between simple attacks and Fire or Fire 2 Spells. Their Mag.Pwr is weak enough that neither is a serious threat. Unlike the enemies you've been fighting so far in the MagiTek Factory and MagiTek Research Facility, physical attacks are highly effective against Mag Roaders. They are also weak against the very Fire they use.
Sprite
HP
250
MP
100
LV
18
Exp
198
GP
300
Bat.Pwr
10
(60)
Hit Rate
100
Special
Rush
Effect
Battle ×1.5
(90)
Defense
20
Evade %
0 (not used)
Mag.Def
140
MBlock%
0
Vulnerability: Physical
184%
Magic
90%
Vigor
56–63
Speed
25
Stamina
16
Mag.Pwr
1
Auto Status
Haste
Win
Fire Skean (1/8)
The opposite of their purple brethren, red Mag Roaders use and are weak against Ice Spells. They start with Haste but are low on HP and extremely weak to physical attacks. The AutoCrossbow should take them all out at once.
Sprite
HP
1,777
MP
100
LV
32
Exp
621
GP
352
Bat.Pwr
13
(208)
Hit Rate
100
Special
Wheel
Effect
Battle ×1.5
(312)
Defense
115
Evade %
0 (not used)
Mag.Def
145
MBlock%
0
Vulnerability: Physical
109%
Magic
86%
Vigor
56–63
Speed
33
Stamina
19
Mag.Pwr
10
Win
Water Edge (1/8)
Sprite
HP
1,380
MP
70
LV
32
Exp
647
GP
284
Bat.Pwr
14
(216)
Hit Rate
100
Special
Rush
Effect
Battle ×2
(432)
Defense
105
Evade %
0 (not used)
Mag.Def
150
MBlock%
0
Vulnerability: Physical
117%
Magic
82%
Vigor
56–63
Speed
33
Stamina
18
Mag.Pwr
10
Auto Status
Haste
Win
Fire Skean (1/8)