Shops: Found in Turtle – 3 shown
The name of the shop; each shop appears in exactly one town per continent
What type of items this shop sells
The items sold in this shop; some goods will not be available until you've taken a certain number of steps in game, as indicated on the specific item pages; prices are determined by your statistics, and are the same across all of the shops in the land
Weapons Mace, Rope & Spikes, Great Sword, Amulet, Staff
Food Food
Tavern Ale
Magic Waters: Found in Turtle – 1 shown
Which body of water within the castle or city has these properties
Body of Water
What type of bonus dropping coins in this body of water may result in
Bonus To
The amount of the bonus based on the number of coins dropped
Bonus Amount
Outer river HP 150% of pence dropped, chance of a random spell (Alakazot!)
Creatures: Found in Turtle – 5 shown
The name of the creature; note that creatures of the same name that appear in different types of areas (e.g., the overworld or dungeons) are different creatures with different statistics; dungeon creatures are found only on certain dungeon levels; city creatures are not normally aggressive; kings are worth a great deal of experience if defeated; you must defeat the final boss to complete the game
The location where you can find this creature; all of the lands and seas of Sosaria are home to the same types of creatures, regardless of continent
The creature's starting hit point total; creatures in dungeons have randomly determined hit points
The range of damage this creature's attack may inflict on a hit
Any special notes about the creature's special abilities, attack range, and so on
Bard Cities 1 - Will sometimes steal your highest-tier unequipped weapon when adjacent
Guard Cities and Castles 500 2–91 Will attack if you damage anyone or are caught stealing
Lecher Cities 1 - Only appears if your character is female
Merchant Cities 1 - -
Wench Cities 1 - Only appears if your character is male