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Gamer Corner Guides

Manasvin Warmech

Game Final Fantasy XIII
Type Monster
Card Number 79/81
Compare Manasvin Warmech to other CollectaCards
PSICOM Enforcer Adamantoise

Related

Manasvin Warmech

Type Militarized Units
Subtype Annihilators
HP 360
Level 75
Chain Resistance 0
Stagger Point 300.0%
Stagger Index 60
Strength 15
Magic 15
CP -
Chapter 1
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic
As the first enemy you will encounter in the game, the Manasvin Warmech is a trivial foe. Simple attacks are enough to win easily.

Manasvin Warmech

Datalog Does not appear in the Datalog
HP 990
Level 75
Chain Resistance 0
Stagger Point 300.0%
Stagger Index 60
Strength 15
Magic 15
CP -
Common Drop Potion (100%)
Chapter 1
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic
The Manasvin Warmech's second form is a bit more powerful than the first, between its 990 HP and new Wave Cannon attack. Keep attacking, but keep an eye on your HP. You may have to use a Potion if things get hairy.

Manasvin Warmech

Type Militarized Units
Subtype Annihilators
HP 32,400
Level 60
Chain Resistance 50
Stagger Point 160.0%
Stagger Index 36
Strength 44
Magic 0
CP 64
Common Drop Digital Circuit (100%)
Chapter 3
Note Delivers devastating physical attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic
Look who's back! Your third round against the Manasvin Warmech will be the last. Its attacks are quite powerful this time around, so rotate between an offensive paradigm and one where Vanille acts as a Medic, as necessary. A concentrated assault should take down this foe during a single stagger.