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Vigilance
Description
Activated just once in FMS when a hurt character should bow out. The character will not switch with the next party member.
Type
Reactive
CP
4
Subtype
Special
Compare Vigilance to other Abilities
Party Members: Who Learn
Vigilance
– 4 shown
There is one
locked
party member per game, as well as several other
special
party members; all are unlocked by collecting shards of a given color
Name
Game
The level at which this party member learns this ability; some abilities may also be taught regardless of level by using items
Level
Some characters must be unlocked by collecting eight shards of a particular color; these shards can be earned as drops in the Chaos Shrine, or occasionally by attaining certain rhythmia thresholds
Shards
The ability slots available to this party member; ability slots may contain
Reactive
abilities or
Proactive
abilities, while some slots may contain either ability type
Slots
This party member's base HP score at level 99, without any abilities assigned
Max HP
This party member's base strength score at level 99, without any abilities assigned
Max Str.
This party member's base magic score at level 99, without any abilities assigned
Max Mag.
This party member's base agility score at level 99, without any abilities assigned
Max Agi.
This party member's base luck score at level 99, without any abilities assigned
Max Luck
This party member's maximum CP total at level 99
Max CP
Onion Knight
FFIII
65
-
Pro
,
R
/
P
,
R
/
P
,
R
/
P
4,920
109
204
243
168
50
Bartz
FFV
20
-
Re
,
Pro
,
R
/
P
,
R
/
P
6,502
136
180
235
184
50
Faris
FFV
1
Crimson
Re
,
Re
,
R
/
P
5,660
179
202
230
144
50
Locke
FFVI
5
Indigo
Re
,
Re
,
Re
,
Pro
5,497
161
157
225
175
50
Treasure Hunter (Lv3)
Weapon Break (Lv1)
Related
Vigilance
Type
Enhancement
Description
Boost target's odds of interrupting actions and avoiding interruption of own.
ATB Cost
2
Role
Synergist
Status Effect
Vigilance
Chapter
4
Vigilance
Description
Decrease target's odds of being interrupted. Decrease wound damage taken.
Type
Magic
Status Effects
Vigilance
Chain Bonus
+5.00
Hits
1
Base Duration
180 seconds
Interrupt resistance
15
Infusible
Yes
ATB Cost
2