Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 28 0 0 38,040 10,600 gil
2 35 0 800 37,240 10,706 gil
3 42 0 916 36,324 10,812 gil
4 49 0 1,032 35,292 10,918 gil
5 56 0 1,148 34,144 11,024 gil
6 63 0 1,264 32,880 11,130 gil
7 70 0 1,380 31,500 11,236 gil
8 77 0 1,496 30,004 11,342 gil
9 84 0 1,612 28,392 11,448 gil
10 91 0 1,728 26,664 11,554 gil
11 98 0 1,844 24,820 11,660 gil
12 105 0 1,960 22,860 11,766 gil
13 112 0 2,076 20,784 11,872 gil
14 119 0 2,192 18,592 11,978 gil
15 126 0 2,308 16,284 12,084 gil
16 133 0 2,424 13,860 12,190 gil
17 140 0 2,540 11,320 12,296 gil
18 147 0 2,656 8,664 12,402 gil
19 154 0 2,772 5,892 12,508 gil
20 161 0 2,888 3,004 12,614 gil
168 0 3,004 - 12,720 gil
Treasure: Containing Simurgh – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Simurgh Taejin's Tower 11 On the stairs from the Second Tier
Weapons: Which can be Dismantled into Simurgh – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Tezcatlipoca Hope Fettered Magic 161–395 - Ethereal Mantle -
31,690 gil
6 1,500+168/lv 12 Titanium Tubes, 6 Turbojets, Simurgh 40 191,040 11