Weapons: Which Synthesize Physical Wall – 14 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Blazefire Saber Lightning - 15–115 15–115 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Flamberge Lv.10 Perovskite 1
Flamberge Lightning - 68–323 68–323 -
6,196 gil
5 1,500+215/lv 60 470,550 Omega Weapon Lv.47 Trapezohedron 7
Gladius Lightning - 25–175 13–88 7,100 gil
3,550 gil
4 800+116/lv 25 54,800 Helter-skelter Lv.19 Uraninite 2
Helter-skelter Lightning - 154–448 64–190 -
20,518 gil
6 1,500+168/lv 60 387,360 Omega Weapon Lv.42 Trapezohedron 7
Wild Bear Snow - 15–140 15–140 1,800 gil
900 gil
3 300+57/lv 25 24,600 Feral Pride Lv.10 Perovskite 1
Feral Pride Snow - 77–383 77–383 -
5,796 gil
5 1,500+215/lv 60 470,550 Save the Queen Lv.48 Trapezohedron 7
Power Circle Snow - 23–198 13–38 4,500 gil
2,250 gil
6 1,500+174/lv 25 89,700 Battle Standard Lv.20 Scarletite 1
Battle Standard Snow - 185–513 43–125 -
20,875 gil
8 2,600+232/lv 60 566,640 Save the Queen Lv.53 Trapezohedron 9
Ninurta Hope - 12–137 12–137 2,800 gil
1,400 gil
3 420+75/lv 25 33,000 Jatayu Lv.13 Perovskite 4
Jatayu Hope - 90–378 90–378 -
8,528 gil
5 1,500+215/lv 60 470,550 Nue Lv.49 Trapezohedron 7
Binding Rod Vanille - 18–168 12–37 2,500 gil
1,250 gil
3 300+57/lv 25 24,600 Hunter's Rod Lv.10 Perovskite 1
Hunter's Rod Vanille - 85–442 36–138 -
7,196 gil
5 1,500+215/lv 60 470,550 Nirvana Lv.45 Trapezohedron 7
Bladed Lance Fang - 55–130 35–85 4,500 gil
2,250 gil
3 300+57/lv 25 24,600 Glaive Lv.10 Perovskite 7
Glaive Fang - 96–300 35–137 -
11,196 gil
5 1,500+215/lv 60 470,550 Kain's Lance Lv.46 Trapezohedron 7