Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 23 13 0 89,700 2,250 gil
2 30 14 1,500 88,200 2,503 gil
3 37 15 1,674 86,526 2,756 gil
4 44 16 1,848 84,678 3,009 gil
5 51 17 2,022 82,656 3,262 gil
6 58 18 2,196 80,460 3,515 gil
7 65 19 2,370 78,090 3,768 gil
8 72 20 2,544 75,546 4,021 gil
9 79 21 2,718 72,828 4,274 gil
10 86 22 2,892 69,936 4,527 gil
11 93 23 3,066 66,870 4,780 gil
12 100 24 3,240 63,630 5,033 gil
13 107 25 3,414 60,216 5,286 gil
14 114 26 3,588 56,628 5,539 gil
15 121 27 3,762 52,866 5,792 gil
16 128 28 3,936 48,930 6,045 gil
17 135 29 4,110 44,820 6,298 gil
18 142 30 4,284 40,536 6,551 gil
19 149 31 4,458 36,078 6,804 gil
20 156 32 4,632 31,446 7,057 gil
21 163 33 4,806 26,640 7,310 gil
22 170 34 4,980 21,660 7,563 gil
23 177 35 5,154 16,506 7,816 gil
24 184 36 5,328 11,178 8,069 gil
25 191 37 5,502 5,676 8,322 gil
198 38 5,676 - 8,575 gil
Treasure: Containing Power Circle – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Power Circle The Hanging Edge 1 In plain sight on the main path
Weapons: Which can be Dismantled into Power Circle – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Battle Standard Snow - 185–513 43–125 Physical Wall -
20,875 gil
8 2,600+232/lv 18 Digital Circuits, 12 Passive Detectors, Power Circle 60 566,640 9