Weapons: Which can be Upgraded with Trapezohedron – 48 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Flamberge Lightning - 68–323 68–323 Physical Wall -
6,196 gil
5 1,500+215/lv 60 470,550 Omega Weapon Lv.47 7
Enkindler Lightning Attack: ATB Charge II 49–133 49–133 ATB Rate -
27,468 gil
9 3,600+261/lv 40 347,580 Omega Weapon Lv.39 11
Razor Carbine Lightning - 46–190 112–448 Magic Wall -
12,128 gil
5 1,500+215/lv 60 470,550 Omega Weapon Lv.47 7
Peacemaker Lightning Improved Raise II 100–225 100–225 Low HP: Power Surge -
33,875 gil
8 3,000+240/lv 40 307,200 Omega Weapon Lv.37 9
Helter-skelter Lightning - 154–448 64–190 Physical Wall -
20,518 gil
6 1,500+168/lv 60 387,360 Omega Weapon Lv.42 7
Apocalypse Lightning Ironstrike 128–410 128–410 Vampiric Strike -
38,428 gil
4 800+116/lv 60 253,320 Omega Weapon Lv.33 11
Durandal Lightning Stagger Lock 126–378 126–378 Random: Instant Chain -
32,318 gil
6 1,500+168/lv 60 387,360 Omega Weapon Lv.42 11
Ultima Weapon Lightning Quick Stagger 83–213 83–213 Random: Instant Chain -
43,750 gil
8 2,600+232/lv 40 284,960 Omega Weapon Lv.35 12
Altairs Sazh - 74–380 84–390 Magic Wall -
6,196 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 7
Sirius Sidearms Sazh Augment Maintenance II 65–140 95–220 Buff Duration -
26,725 gil
8 2,600+232/lv 40 284,960 Total Eclipses Lv.34 9
Canopus AMPs Sazh - 86–374 156–636 Magic Wall -
10,728 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 7
Polaris Specials Sazh Stagger Lock 160–496 168–504 Random: Instant Chain -
31,018 gil
6 1,500+168/lv 60 387,360 Total Eclipses Lv.40 10
Sadalmeliks Sazh Ironstrike - 190–660 Vampiric Strike -
36,218 gil
4 800+116/lv 60 253,320 Total Eclipses Lv.32 11
Hyades Magnums Sazh Silk Tiger 276–1140 - Damage Wall -
31,528 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 11
Fomalhaut Elites Sazh Chain Bonus Boost II 86–216 92–222 ATB Rate -
32,730 gil
6 1,500+168/lv 40 191,040 Total Eclipses Lv.27 12
Betelgeuse Customs Sazh Stagger Maintenance II 104–260 60–138 Random: Instant Chain -
50,480 gil
10 2,600+260/lv 40 306,800 Total Eclipses Lv.35 11
Feral Pride Snow - 77–383 77–383 Physical Wall -
5,796 gil
5 1,500+215/lv 60 470,550 Save the Queen Lv.48 7
Winged Saint Snow Improved Guard II 88–213 88–213 High HP: Power Surge -
33,875 gil
8 2,600+232/lv 40 284,960 Save the Queen Lv.35 9
Warrior's Emblem Snow Critical: Power Surge II 92–248 101–257 Low HP: Power Surge -
18,430 gil
6 1,500+168/lv 40 191,040 Save the Queen Lv.28 12
Battle Standard Snow - 185–513 43–125 Physical Wall -
20,875 gil
8 2,600+232/lv 60 566,640 Save the Queen Lv.53 9
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