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High Conflux
Location
The Fifth Ark
Save Points
1
Chapter
10
This strangely-laid-out area gives you a few options. You can avoid most of the fights with Daemons by sticking to the outside paths, but you'll miss the 600 gil if you do so.
Compare High Conflux to other Maps
Treasure: Found in
High Conflux
– 1 shown
Treasure
Details on exactly where to find this treasure
Notes
600 Gil
In plain sight on the central path, guarded by a Skata'ne and a Stikini
Monsters: Found in
High Conflux
– 3 shown
Unique monsters
are only encountered during one-time plot encounters;
mission monsters
appear only during missions; the
final bosses
make up the last set of encounters in the game;
eidolons
are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Skata'ne
Feral Creatures
Daemons
23,520
198
198
14
80
150.0%
75
218
Shattered Bone
25%
Sturdy Bone
5%
-
10
Stikini
Feral Creatures
Daemons
16,800
198
198
12
50
130.0%
18
192
Shattered Bone
25%
Sturdy Bone
5%
-
10
Circuitron
Pulse Automata
Bombs
5,040
198
198
20
30
150.0%
21
128
Bomb Ashes
25%
Bomb Shell
5%
Ice
,
Slow
10
Lower Traverse
Hibernatorium