Accessory Bonus by Level
Level Ability EXP Cost EXP to Master Value
1 Resist Wind: +20% 0 1,260 1,000 gil
2 Resist Wind: +22% 200 1,060 1,021 gil
3 Resist Wind: +24% 226 834 1,042 gil
4 Resist Wind: +26% 252 582 1,063 gil
5 Resist Wind: +28% 278 304 1,084 gil
Resist Wind: +30% 304 - 1,105 gil
Treasure: Containing Zephyr Ring – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Zephyr Ring The Archylte Steppe 11 Near Cie'th stone 03, guarded by Rangdas
Accessories: Which can be Dismantled into Zephyr Ring – 2 shown
Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories, and are therefore limited in number
Name
The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level
Ability
For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus
Bonus
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this accessory from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this accessory can be upgraded; the accessory actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for accessories that must be created viw upgrade, some lower levels cannot actually be reached, since the accessory is created at a higher level
Levels
The total amount of experience required to take this accessory from zero experience at level 1 to level ✩; the full value is listed even for accessories that only appear above level 1 because the amount of experience accumulated on a master accessory is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master an accessory from any given level, view its information page
Master EXP
A mastered accessory will be dismantled into these items; note that dismantling an accessory at a lower level will result in a considerably limited subset of this list
Dismantled To
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory
Chapter
Wind Charm Random: Wind Eater - Wind Damage -
7,500 gil
5 750 1 750 Zephyr Ring, 10 Chocobo Plumes, 3 Crystal Oscillators 11
Sylphid Ring Resist Wind: +X% 36–40 Wind Damage -
5,588 gil
6 900+198/lv 5 6,480 10 Abominable Wings, 6 Tears of Remorse, 4 Diabolic Tails, Zephyr Ring 11