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Gamer Corner Guides
Monsters
: In the
Aquatic
Family – 6 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Bosses
must be defeated as part of the plot;
rare
monsters
appear in trap rooms for the current map or area; the
final boss
must be defeated to complete the game;
superbosses
are the most dangerous
monsters
in the game, but are optional
Name
The rank of the
monster
; the rank of any given encounter is determined by the lowest rank of any
monster
in that encounter; rank is used to determine how quickly
skills
progress toward the next level
Rk
The
monster
's starting and maximum
HP
total
HP
The
monster
's starting and maximum
MP
total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's
defense
Att
The number of attacks the monster makes when it attacks physically, and the
accuracy
of each of those attacks
Acc
The
status ailment
or other effect, if any, that can be inflicted by this
monster
's attacks; if a
monster
inflicts multiple
status ailments
, all are inflicted at once; drain attacks always drain
1
⁄
16
of the target's total
HP
or
MP
per hit and have an opposite effect against
Undead
monsters
Effect
Each physical hit the
monster
takes will have its damage reduced by this amount
Def
The number of attempts a
monster
gets to avoid incoming physical attacks, and the
evasion %
for those attempts
Eva
The number of attempts a
monster
gets to avoid mitigate the effects of offensive
spells
or
abilities
, and the
magic defense %
for those attempts
Mag. Def.
The base chance a
monster
will
flee
from battle on its turn; this chance is increased when the party has more total
HP
than all remaining
monsters
Fear
The average
gil
value of the money or
items
this
monster
can drop when defeated
Avg. Drop
The
families
this
monster
belongs to;
Undead
monsters
are damaged by healing
spells
and reverse the effects of drain attacks used against them; some
weapons
get a +20 bonus to
attack
when used against certain
monster families
(this does not stack with the bonus for using an
elemental
weapon
against a
monster
that is weak against that
element
)
Family
The
elements
this
monster
is weak against;
spells
of these
elements
always have their maximum effect and deal double damage;
elemental
weapons
get a +20 bonus to
attack
when used
monsters
weak against any of their
elements
(this does not stack with the bonus for using a
weapon
against a
monster
of a
family
it is especially effective against); a dagger (†) indicates that this
monster
also resists this
element
, so damage will not be doubled
Weakness
The
elements
this
monster
resists or absorbs; absorbed
elements
are marked with an asterisk (*);
spells
of resisted
elements
are always fully resisted and deal half damage, whle
spells
of absorbed
elements
have no effect and heal the target; individual
monster
pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Killer Fish
3
100
-
25
2×65%
-
17
1×30%
2×50%
−70%
65
gil
Aquatic
Lightning
Fire
,
Poison
Bolt Fish
5
540
80
60
4×80%
-
50
1×50%
4×40%
−110%
510
gil
Aquatic
-
Fire
,
Lightning
*,
Poison
Sea Snake
4
300
-
40
3×75%
Poison
40
1×40%
3×50%
−70%
120
gil
Aquatic
Lightning
Fire
,
Poison
Sea Dragon
5
870
80
70
5×80%
-
60
1×60%
4×40%
−110%
510
gil
Aquatic
Lightning
Fire
,
Poison
Manta Ray
5
870
-
70
5×80%
-
60
1×60%
4×40%
−110%
510
gil
Aquatic
Lightning
Fire
,
Poison
Malboro
5
750
-
50
5×80%
Paralysis
50
1×60%
4×40%
−100%
460
gil
Aquatic
Lightning
Fire
,
Poison