Final Fantasy
Final Fantasy II (Famicom)
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Items
Items
Weapons & Shields
Armor
Key Items
Battle
Monsters
Random Encounters
Set Encounters
Monster Families
Elements
Status Ailments
Characters
Characters
Spells
Abilities
World
Areas
Maps
Treasure
Shops
Keywords
Gamer Corner Guides
Sleepgrass
Value
400
gil
Spell
Cast
Sleep 16
(All enemies)
Found In
Castle Palamecia 4F
,
Tropical Island B2
,
Tropical Island B5
Dropped By
Death Flower
Sleepgrass
is a great desperation
item
. It's pretty much guaranteed to put anything that doesn't resist or absorb
Mind
to
Sleep
, though how long they will stay asleep is anyone's guess. This
item
is always consumed when used.
Compare Sleepgrass to other Items
Abilities
: Battle Effect of
Sleepgrass
– 1 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
The
spell
that this ability uses;
rare
spell
tomes
can only be found as
treasure
or won from monsters;
unique
spell
tomes
that only be found as
treasure
;
special abilities
are used by
monsters
or triggered by using
items
or
weapons
, and cannot be learned from
tomes
Spell
The level at which the
spell
is cast
Level
Whether the
spell
is white magic, black magic, or a special ability
Type
Some
items
may break after being used to cast a
spell
in battle; in some cases the
item
always breaks, and in other cases there is a chance of the
item
breaking each time it is used
Item Break
The base
power
of the
spell
; the base damage range for this
ability
is between one and four times the
spell
's
power
times its level;
monsters
and
item
-based special abilities use this number as is, but
characters
add ¼ of their
intelligence
to the
power
of black magic
abilities
, or ¼ of their
spirit
to the
power
of white magic
abilities
Power
The base
magic accuracy
of the
spell
when a
character
uses an
item
or
weapon
; special abilities use this number as is, but
characters
add their
intelligence
to the
magic accuracy
of black magic
abilities
, or their
spirit
to the
magic accuracy
of white magic
abilities
Item
Mag. Acc.
The
status ailment
inflicted by a successful use of this
ability
Status
The
elemental
nature of the associated
spell
; targets that absorb this
element
will ignore its effects and gain
HP
based on its
power
, even for non-damaging
spells
; targets that resist this
element
will fully resist any
spell
effects and take half damage; targets that are weak against this
element
automatically suffer the full effects of the
spell
and damage is doubled
Element
The target of
abilities
is preset and cannot be changed, beyond choosing which 'one' target is used
Target
Sleep 16
16
Black
Yes
5
+50%
Sleep
Mind
All enemies
Monsters
: Which drop
Sleepgrass
– 1 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
Bosses
must be defeated as part of the plot;
rare
monsters
appear in trap rooms for the current map or area; the
final boss
must be defeated to complete the game;
superbosses
are the most dangerous
monsters
in the game, but are optional
Name
The probability that the
monster
will drop this particular item when it is defeated
Drop Chance
The rank of the
monster
; the rank of any given encounter is determined by the lowest rank of any
monster
in that encounter; rank is used to determine how quickly
skills
progress toward the next level
Rk
The
monster
's starting and maximum
HP
total
HP
The
monster
's starting and maximum
MP
total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's
defense
Att
The number of attacks the monster makes when it attacks physically, and the
accuracy
of each of those attacks
Acc
The
status ailment
or other effect, if any, that can be inflicted by this
monster
's attacks; if a
monster
inflicts multiple
status ailments
, all are inflicted at once; drain attacks always drain
1
⁄
16
of the target's total
HP
or
MP
per hit and have an opposite effect against
Undead
monsters
Effect
Each physical hit the
monster
takes will have its damage reduced by this amount
Def
The number of attempts a
monster
gets to avoid incoming physical attacks, and the
evasion %
for those attempts
Eva
The number of attempts a
monster
gets to avoid mitigate the effects of offensive
spells
or
abilities
, and the
magic defense %
for those attempts
Mag. Def.
The base chance a
monster
will
flee
from battle on its turn; this chance is increased when the party has more total
HP
than all remaining
monsters
Fear
The average
gil
value of the money or
items
this
monster
can drop when defeated
Avg. Drop
The
families
this
monster
belongs to;
Undead
monsters
are damaged by healing
spells
and reverse the effects of drain attacks used against them; some
weapons
get a +20 bonus to
attack
when used against certain
monster families
(this does not stack with the bonus for using an
elemental
weapon
against a
monster
that is weak against that
element
)
Family
The
elements
this
monster
is weak against;
spells
of these
elements
always have their maximum effect and deal double damage;
elemental
weapons
get a +20 bonus to
attack
when used
monsters
weak against any of their
elements
(this does not stack with the bonus for using a
weapon
against a
monster
of a
family
it is especially effective against); a dagger (†) indicates that this
monster
also resists this
element
, so damage will not be doubled
Weakness
The
elements
this
monster
resists or absorbs; absorbed
elements
are marked with an asterisk (*);
spells
of resisted
elements
are always fully resisted and deal half damage, whle
spells
of absorbed
elements
have no effect and heal the target; individual
monster
pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Death Flower
20%
5
540
-
40
4×80%
Confusion
40
0×0%
3×50%
−85%
241
gil
-
Fire
,
Ice
Mind
,
Body
Treasures
: Containing
Sleepgrass
– 4 shown
You can freely check these boxes and their status will be saved for the next time you visit the site
The
map
where the
treasure
is found
Map
The specifics of where this
treasure
can be found
Notes
The
monsters
guarding this
treasure
, which will attack when the
treasure
is opened
Guarded By
Tropical Island B2
Northwest corner
-
Tropical Island B5
End of path from southeast stairs up from B4 (right chest)
-
Tropical Island B5
End of path from southeast stairs up from B4 (bottom chest)
-
Castle Palamecia 4F
West end of central hall
-
Acid Phial
Conch Shell
Related
The Tropical Island (Optional)
The Dragoons of Deist
Page
2
The party may explore the
Tropical Island
where they find the mysterious
Black Mask
.
Castle Palamecia
The Emperor
Page
4
Conquer the guardians of
Castle Palamecia
and defeat the
Dark Knight
, new ruler of the
Empire
.