Start Area
Normandy SR-2
Mission Trigger
Complete Horizon mission
Experience Reward
1,000 experience points
Monetary Reward
30,000 credits
Credits Found
21,000 credits
Platinum Found
2,000 platinum
Characters Recruited
Samara
As with other Illium-based Missions, you'll run into a lot of Eclipse tracking down Samara. There's also a Gunship and some mechs to contend with, so come prepared.
This Mission is divided into two distinct parts. In the first part, you'll be traveling into a crime scene. Don't miss the datapad early on that triggers the Stolen Goods Found assignment. This section is rather short, and afterwards you will return to the starting area.
The second part of the Mission is longer, and involves a lot of toxic canisters. These will kill you if you get too much exposure, but they also augment biotic Power, so it might be worthwhile to bring along biotics to take advantage of them.
The Gunship will appear briefly and then retreat, only to be fought later. Between those occurrences, don't miss the evidence that proves who was responsible for the murder that started this whole incident in the first place. The actual Gunship fight is dangerous but simple. It will hover in front of you, firing guns and rockets, and eventually fly across the area. It will continue the assault on the other side, and a pair of FENRIS Mechs will show up. Eventually it returns to its starting point, and will continue this cycle until destroyed.
The shipping manifest in the room after the Gunship fight will trigger another assignment. In the hall beyond, you'll encounter a volus who isn't all there. You can't do much with him beyond earn some Paragon or Renegade points, but he is amusing.
This Mission is divided into two distinct parts. In the first part, you'll be traveling into a crime scene. Don't miss the datapad early on that triggers the Stolen Goods Found assignment. This section is rather short, and afterwards you will return to the starting area.
The second part of the Mission is longer, and involves a lot of toxic canisters. These will kill you if you get too much exposure, but they also augment biotic Power, so it might be worthwhile to bring along biotics to take advantage of them.
The Gunship will appear briefly and then retreat, only to be fought later. Between those occurrences, don't miss the evidence that proves who was responsible for the murder that started this whole incident in the first place. The actual Gunship fight is dangerous but simple. It will hover in front of you, firing guns and rockets, and eventually fly across the area. It will continue the assault on the other side, and a pair of FENRIS Mechs will show up. Eventually it returns to its starting point, and will continue this cycle until destroyed.
The shipping manifest in the room after the Gunship fight will trigger another assignment. In the hall beyond, you'll encounter a volus who isn't all there. You can't do much with him beyond earn some Paragon or Renegade points, but he is amusing.