Areas: Involved in Smuggling Evidence – 1 shown
The planet or satellite where this area is located
Planet
The name of the area; most areas will be shown with their planet name, but some have no specific area name; DLC areas are only available if you have installed the relevant content
Name
Illium Commercial Spaceport
Enemies: Encountered during Smuggling Evidence – 6 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name; advanced enemies have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content
Name
Some powers only affect organic or synthetic targets
Type
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Captain Wasea Organic Barrier, Shields, Health
Eclipse Heavy Organic Shields, Health
Eclipse Vanguard Organic Barrier, Health
Gunship Synthetic Armor
LOKI Mech Synthetic Armor, Health
Sisterhood Initiate Organic Barrier, Health
Weapons: Found during Smuggling Evidence – 1 shown
The in-game name of the base weapon; weapon upgrades will change each weapon's code and number; heavy weapons are used regardless of class and only be Shepard; exclusive weapons may only be used by a given character, and possibly Shepard under certain circumstances; DLC weapons are only available if you have installed the relevant content
Name
The class of this weapon; whether a character can use a particular weapon depends on whether they are able to use any weapons of that class; only Shepard can use heavy weapons
Type
Some weapons may only be used by certain characters; heavy weapons are all exclusive to Shepard; Shepard may use any unique weapon by choosing it at a certain point in the game (including those normally unique to other characters); however, you may only choose a weapon if Shepard is already proficient with that class of weapon
Exclusive To
The style of fire of this weapon; note that semiautomatic means the weapon will fire repeatedly until the clip runs out, while single shot means there is a significant delay between shots
Shot Type
The default number of shots you can take with this weapon before reloading; upgrades may increase this value; heavy weapons do not use clips
Clip Size
The default amount of reserve ammunition you can hold for this weapon; upgrades may increase this value
Reserve Ammo
Shotgun - Single shot 8 16