Passive Abilities – 145 shown
Rare abilities are only found on rare accessories or upgraded weapons; unique abilities are only found on unique accessories
Name
Description
The chapter in which this passive ability first becomes available
Chapter
§ Vampiric Strike Absorb 1% of damage dealt to enemies as HP. 11
Quick Stagger Allows instant staggering of enemies near their stagger threshold. 12
Siphon Boost II Boosts ATB gauge recovery from Siphon abilities. 12
§ Earth Damage Boosts earth damage dealt by X%. 11
§ Fire Damage Boosts fire damage dealt by X%. 4
Improved Raise II Boosts HP restored to allies by Raise. 9
§ Ice Damage Boosts ice damage dealt by X%. 11
§ Lightning Damage Boosts lightning damage dealt by X%. 3
Critical: Shield II Boosts physical and magic resistance when HP is critical. 7
Ally KO: Power Surge II Boosts Strength and Magic each time an ally is KO'd. 12
Critical: Power Surge II Boosts Strength and Magic when HP is critical. 12
Chain Bonus Boost II Boosts the chain bonus gained by attacking an enemy. 12
Improved Counter II Boosts the effectiveness of counterattack abilities. 9
Improved Debilitation II Boosts the success rate of debilitation abilities. 9
Improved Debuffing II Boosts the success rate of debuffing abilities. 7
§ Water Damage Boosts water damage dealt by X%. 6
§ Wind Damage Boosts wind damage dealt by X%. 11
Auto-Barfire Casts Barfire at the start of battle. 11
Critical: Barfire Casts Barfire when HP is low. Functions only once per battle. 11
Auto-Barfrost Casts Barfrost at the start of battle. 11
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