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Monsters: Which
Hyper Wrist
can be Stolen from – 1 shown
Special monsters
are particularly powerful or otherwise noteworthy;
bosses
are only encountered in special plot encounters;
super bosses
are optional special battles of extreme difficulty; the
final bosses
must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's strength is significantly above average, while numbers shown in
red
are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's vitality is significantly above average, while numbers shown in
red
are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's magic is significantly above average, while numbers shown in
red
are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's spirit is significantly above average, while numbers shown in
red
are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's speed is significantly above average, while numbers shown in
red
are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's evade is significantly above average, while numbers shown in
red
are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be stolen from this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Steal (LV 1–19)
The items that may be stolen from this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Steal (LV 20–29)
The items that may be stolen from this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Steal (LV 30+)
Bahamut
-
40
Flying
1–100
10,800–90,000
59
–
255
71
–
170
62
–
251
16–120
10
–
50
0
–
17
%
-
Hyper Wrist
Hyper Wrist
Hyper Wrist