Monsters: Which Protect can be drawn from – 17 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The spells or Guardian Forces that can be drawn from this monster at any level less than 20; note that certain monsters use a level range less than 30 or 35 rather than 20
Draw (LV 1–19)
The spells or Guardian Forces that can be drawn from this monster at any level between 20 and 29 (inclusive); for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Draw (LV 20–29)
The spells or Guardian Forces that can be drawn from this monster at any level greater than 29; for monsters with a non-standard level range, this may instead be any level greater than 39 or 44
Draw (LV 30+)
Adamantoise 50+10 4 - 1–100 573–42,500 13–155 210 2–70 151203 310 3% Thunder, Earth Blizzard Blizzara, Shell, Protect Blizzaga, Shell, Protect, Reflect
Armadodo 80+15 3 - 1–100 731–18,700 12–116 120128 1–79 416 4–14 04% - Protect Protect, Shell Protect, Shell, Quake
Gesper 32+8 2 - 1–100 525–14,900 6–109 10–18 51–169 60–70 4–29 3–6% Poison Shell, Protect Shell, Protect, Float Shell, Protect, Confuse, Float
Hexadragon 240+30 8 - 1–100 10,052–40,000 52243 71127 47238 51–120 10–18 0–5% Water Fire, Shell, Protect Fira, Shell, Protect Firaga, Dispel, Shell, Protect
Raldo - 3 - 1–100 111–6,700 272 32–268 2–212 57–248 3047 03% - Fire, Thunder, Protect Fira, Thundara, Protect Firaga, Thundaga, Protect
Righty 40+10 3 - 1–100 1,821–13,800 12–143 80–105 131 511 212 0–5% Holy Shell, Protect Shell, Protect Shell, Protect
SAM08G 30+5 4 - 1–100 747–27,700 9–133 25–50 8–61 15–19 8–13 0–7% Thunder, Poison Shell, Protect Shell, Protect Shell, Protect, Reflect, Life
Wendigo 30+5 2 - 1–100 1,026–16,000 7–124 3–61 3–29 416 1237 1–5% - Berserk Berserk, Protect Berserk, Protect
BGH251F2 - 20 - 1–22 4,200–8,400 4091 52–83 65105 130–132 7 0–3% Thunder, Earth, Water Shell, Protect, Stop Shell, Protect, Stop -
BGH251F2 - 20 - 1–28 5,100–7,800 2787 52–93 14–74 130–133 2023 0–4% Thunder, Earth, Water Shell, Protect, Stop Shell, Protect, Stop -
Minotaur - 20 - 1–75 578–27,218 9–154 40–63 26–120 31–71 1043 0–6% Poison, Wind Shell, Protect, Berserk, Double Shell, Protect, Berserk, Double Shell, Protect, Berserk, Double
NORG - 20 - 1–27 4,400–12,200 1783 48 52105 11–31 5–17 0–3% Wind Shell, Protect, Esuna, Leviathan Shell, Protect, Esuna, Leviathan -
Raijin - 10 - 1–29 400–11,600 3288 42–91 3–34 18 10–15 2–3% Poison Thunder, Thundara, Shell, Protect Thunder, Thundara, Shell, Protect -
Raijin - 12 - 1–44 5,400–22,600 32129 52–132 3–51 112 3037 2–4% Poison Thunder, Protect, Shell Thunder, Thundara, Shell, Protect Thundara, Thundaga, Shell, Protect
Sacred - 20 - 1–75 855–36,375 12–194 60–69 36–130 31–108 1043 0–6% Poison, Wind Shell, Protect, Berserk, Life Shell, Protect, Berserk, Life Shell, Protect, Berserk, Life
Wedge - - - 1–22 1,416–2,139 7–32 23–37 4–28 33–43 5–7 1–3% - Fire, Shell, Protect, Reflect Fira, Shell, Protect, Reflect -
X-ATM092 - 50 - 1–10 5,072–5,770 13–22 50–51 2–9 12–15 8–9 0% Thunder Fire, Blizzard, Cure, Protect - -