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Left Orb
Description
Norg's support system with auto-recover functions that restore any damage. Uses attack Magics.
Boss
Yes
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Compare Left Orb to other Monsters
Statistics by Level
Level
HP
Str
Vit
Mag
Spr
Spd
Eva
1
57
11
255
4
255
21
0%
27
2,865
55
255
56
255
45
1%
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Status Vulnerability
KO
Poison
Petrify
Darkness
Silence
Berserk
Zombie
Sleep
Slow
Stop
Doom
Petrifying
Confuse
Drain
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
100%
Drawn Spells
LV 1–19
LV 20–29
Thunder
Life
Thundara
Life
Bio
Stolen Items
LV 1–19
LV 20–29
Mag Up
common
Mag Up
×2
uncommon
Mag Up
×3
rare
Mag Up
×4
very rare
Mag Up
common
Mag Up
×2
uncommon
Mag Up
×3
rare
Mag Up
×4
very rare
Items of Interest: Boss Encounters with
Left Orb
– 1 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Battle:
Left Orb
,
NORG
,
NORG POD
,
Right Orb
Balamb Garden
Master Room
After speaking to NORG
Spells: Drawn from
Left Orb
– 4 shown
Mid-level spells
can only be drawn from normal enemies of level 20 and above;
high-tier spells
can only be drawn from normal enemies of level 30 and above;
ultimate spells
can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Thunder
Attack
Thunder
-
18
100
10
4
10
4
8
2%
10%
8
-
-
Thunder
50%
-
+0
Thundara
Attack
Thunder
-
24
200
15
8
15
8
12
3%
16%
12
-
-
Thunder
80%
-
+16
Bio
Attack
Poison
Poison
30
700
24
15
24
15
5
2%
4%
4
Poison
100%
-
-
-
+22
Life
Restore
-
KO
-
1,200
8
50
10
50
4
1%
3%
4
-
KO
20%
-
-
+20
Items: Dropped or Stolen from
Left Orb
– 1 shown
Uncommon items
can be obtained from monsters or other repeatable means;
rare items
can be found, refined, or obtained as rare drops;
Pocketstation items
are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Mag Up
Miscellaneous
-
250 gil
Menu
Krysta
Left Probe
Related
Shumi Tribe
6
4
5
8
Level
6
Type
Boss
Card Mod
5 cards yield 1×
Gambler Spirit
NORG
Description
Master of Balamb Garden. Opposes Headmaster Cid in trying to control Balamb Garden.
Ability Points
20
Boss
Yes
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
NORG POD
Description
A defense shelter protecting master NORG. The shelter must be destroyed in order to attack NORG, who is inside the shelter.
Boss
Yes
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Right Orb
Description
Norg's support system with auto-recover functions that restore any damage. Uses status-changing Magics.
Boss
Yes
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy