Maps: Connected to Castle Deist 1F – 2 shown
The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of 1/4 of the party's lost hp plus the total of their lost mp, and all sanctuaries are free
Amenities
Do the Warp and Teleport spells operate on this map?
Warp?
A list of the types of shops that can be found here
Shops
3 - Yes -
- - - -
Treasures: Found in Castle Deist 1F – 13 shown
Treasure
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Antidote Northwest tower treasure room -
Cross Northwest tower treasure room -
Curse East side hallway treasure room -
Eye Drops Northwest tower treasure room -
Gold Needle Northwest tower treasure room -
Mallet Northwest tower treasure room -
Phoenix Down Southwest tower -
Sage's Wisdom Northwest tower treasure room -
Saint's Spirit Northwest tower treasure room -
Stop East side hallway treasure room -
Stun East side hallway treasure room -
Unicorn Horn End of the southern path from the northeast tower -
Wing Sword Northwest tower treasure room (bottom-right chest) -
Weapons & Shields: Found in Castle Deist 1F – 1 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to 1/4 of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense; wielding a weapon in one hand and nothing in the other increases the strength bonus from 1/4 to 1/2 of the wielder's strength score
Attack
The accuracy bonus of the weapon; this is added to the wielder's strength score to determine physical attack accuracy
Accuracy
Some weapons have a chance to inflict a status ailment with each hit; a weapon with the Drain HP ability drains 1/16 of the target's maximum hp in addition to its normal damage on each hit, but this effect is reversed against undead; the Healing ability means that the attack value of the weapon is ignored except against undead, and the target is healed for 30–60 hit points per hit; the Ripper ability appears to add 20 damage per hit, but this damage is not actually applied and the ability has no actual effect
Effect
Weapons and shields grant a bonus to evasion equal to this value times the skill level appropriate to the item type
Evasion
When used against a monster weak against one of its elements, the weapon gets a +20 bonus to attack (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); there is no penalty for using a weapon against a monster that resists or absorbs any of its elemental properties; shields instead grant resistance to the listed elements
Elements
When used against a monster of any of the listed families, the weapon gets a +20 bonus to attack (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Effective Against
Most weapons and shields incur a penalty to the accuracy of any spells cast by the wearer; multiple penalties are cumulative
Mag. Pen.
The spell cast when this weapon is used in combat, and the level it is used at; specific details on the weapon's battle effect are found on individual item pages
Spell
Some weapons may break after being used to cast spells in combat
Break
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
(Sword)Wing Sword 42 +56% - +1% - Magic Beast 50% - - 5,000 gil 2,500 gil
Items: Found in Castle Deist 1F – 9 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure
Name
The spell cast when this item is used in combat, and the level it is used at; specific details on the item's battle effect are found on individual item pages
Spell
The target of items is preset and cannot be changed
Target
Items may break after being used in combat; in some cases the item always breaks, and in other cases there is a random chance of the item breaking each time it is used
Break
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
Antidote Antidote 1 Self Yes 200 gil 100 gil
Unicorn Horn Basuna 16 All allies 10% - 500 gil
Cross Cross 1 Self Yes 1,000 gil 500 gil
Eye Drops Eye Drops 1 Self Yes 100 gil 50 gil
Gold Needle Gold Needle 1 Self Yes 2,500 gil 1,250 gil
Sage's Wisdom Intelligence 0 Self Yes - 5,000 gil
Mallet Mallet 1 Self Yes 2,000 gil 1,000 gil
Phoenix Down Phoenix Down 1 Self Yes 5,000 gil 2,500 gil
Saint's Spirit Spirit 0 Self Yes - 5,000 gil