Characters – 11 shown
Temporary characters will only join the party during certain plot events
Name
The weapon that this party mbmer begins the game equipped with
Starting Weapon
Limit Break
The starting and maximum level of this character
Level
The starting and maximum hit points of this character; the exact number depends on the character's level and may be augmented by abilities and junctions
HP
The starting and maximum strength of this character; the exact number depends on the character's level and may be augmented by abilities, junctions, and weapons; strength determines the amount of damage done by the character's physical attacks
Str
The starting and maximum vitality of this character; the exact number depends on the character's level and may be augmented by abilities and junctions; vitality increases the character's resistance to physical attacks
Vit
The starting and maximum magic of this character; the exact number depends on the character's level and may be augmented by abilities and junctions; magic determines the damage dealt or hit points restored by magic, the chance of inflicting status effects with magic, and how many spells you can earn with the Draw command
Mag
The starting and maximum spirit of this character; the exact number depends on the character's level and may be augmented by abilities and junctions; spirit increases the character's resistance to magic attacks
Spr
The starting and maximum speed of this character; the exact number depends on the character's level and may be augmented by abilities and junctions; speed determines how quickly a character's ATB meter fills
Spd
The starting and maximum luck of this character; the exact number depends on the character's level and may be augmented by abilities and junctions; luck helps to determine a character's accuracy and critical hit rate with physical attacks
Luck
The starting and maximum evade of this character; the exact number depends on the character's level and speed, and may be augmented by junctions; evade determines the character's ability to dodge physical attacks
Eva
Squall Revolver Renzokuken 7–100 486–4,187 6–47 6–41 6–45 5–36 21–37 16–22 1–3%
Zell Metal Knuckle Duel 8–100 544–4,018 7–47 5–33 6–42 4–27 21–35 15–20 1–3%
Irvine Valiant Shot 13–100 699–3,880 10–45 8–31 10–42 7–28 22–39 14–21 1–3%
Quistis Chain Whip Blue Magic 8–100 501–3,883 7–46 5–30 6–42 6–34 20–34 15–21 1–3%
Rinoa Pinwheel Combine 11–100 653–4,181 10–67 5–31 15–63 9–39 22–36 17–22 1–3%
Selphie Flail Slot 8–100 482–3,680 6–45 5–28 10–49 7–38 17–37 19–26 1–3%
Seifer Hyperion Fire Cross 9–100 752–5,823 9–48 7–39 8–45 10–38 18–45 13–19 1–4%
Laguna Machine Gun Limit 7–100 447–4,148 6–48 6–41 6–46 11–42 23–37 15–21 1–3%
Kiros Katal Limit 8–100 438–3,728 6–43 5–31 8–50 6–41 31–48 16–23 2–4%
Ward Harpoon Limit 8–100 558–4,768 8–56 7–44 6–36 5–30 16–27 10–14 1–2%
Edea None Sorcery 26–100 1,183–3,777 15–41 6–20 28–55 23–45 20–31 11–15 1–2%