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Slapper
Description
A member of Galbadia Garden's demi-human ice-hockey club. Attacks with speed and team work.
Base Experience
40
Experience Modifier
10
Ability Points
3
Boss
No
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Compare Slapper to other Monsters
Statistics by Level
Level
HP
Str
Vit
Mag
Spr
Spd
Eva
1
44
8
36
7
40
20
20%
100
8,430
133
48
137
43
40
31%
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
100%
100%
100%
100%
100%
100%
100%
100%
Status Vulnerability
KO
Poison
Petrify
Darkness
Silence
Berserk
Zombie
Sleep
Slow
Stop
Doom
Petrifying
Confuse
Drain
70%
80%
70%
80%
80%
60%
70%
80%
90%
50%
80%
70%
60%
100%
Drawn Spells
LV 1–19
LV 20–29
LV 30+
Blizzard
Blizzard
Blizzara
Blizzard
Blizzara
Blizzaga
Water
Dropped Items
LV 1–19
LV 20–29
LV 30+
Hi-Potion
common
Hi-Potion
uncommon
Hi-Potion
rare
Hi-Potion
×2
very rare
Hi-Potion
common
Hi-Potion
uncommon
Hi-Potion
×2
rare
Hi-Potion
×2
very rare
Hi-Potion
common
Hi-Potion
uncommon
Hi-Potion
rare
Hi-Potion
×2
very rare
Stolen Items
LV 1–19
LV 20–29
LV 30+
Hi-Potion
×2
common
Hi-Potion
×2
uncommon
Hi-Potion
×2
rare
Hi-Potion
×2
very rare
Hi-Potion
×2
common
Hi-Potion
×2
uncommon
Hi-Potion
×2
rare
Hi-Potion
×2
very rare
Hi-Potion
×2
common
Hi-Potion
×2
uncommon
Hi-Potion
×2
rare
Hi-Potion
×2
very rare
Encounters: With
Slapper
– 1 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Galbadia Garden
Ice Rink (during Garden battle)
Slapper
×3
Slapper
×4
Spells: Drawn from
Slapper
– 4 shown
Mid-level spells
can only be drawn from normal enemies of level 20 and above;
high-tier spells
can only be drawn from normal enemies of level 30 and above;
ultimate spells
can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Blizzaga
Attack
Ice
-
35
1,400
30
16
30
16
14
4%
20%
14
-
-
Ice
100%
-
+33
Blizzara
Attack
Ice
-
24
200
15
8
15
8
12
3%
16%
12
-
-
Ice
80%
-
+16
Blizzard
Attack
Ice
-
18
100
10
4
10
4
8
2%
10%
8
-
-
Ice
50%
-
+0
Water
Attack
Water
-
26
300
20
14
18
14
12
4%
18%
13
-
-
Water
100%
-
+18
Items: Dropped or Stolen from
Slapper
– 1 shown
Uncommon items
can be obtained from monsters or other repeatable means;
rare items
can be found, refined, or obtained as rare drops;
Pocketstation items
are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Hi-Potion
Medicine
500 gil
250 gil
Battle/Menu
Seifer
Snow Lion