Final Fantasy
Final Fantasy VIII
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Game Systems
Items
Weapons
Items
Shops
Cards
Refine Formulas
Battle
Monsters
Encounters
Status Effects
Elements
Characters
Characters
Limit Breaks
Spells
Guardian Forces
Abilities
Junction Workshop
World
Locations
Items of Interest
SeeD Ranks
SeeD Tests
Gamer Corner Guides
Log In
or
Create an Account
Dino Bone
Type
Miscellaneous
Description
Large dinosaur bone
Value
75 gil (112 gil with the
Sell-High
menu ability)
Used in Battle
No
Menu Effect
One party member
GF Compatibility
Brothers
+3
Compare Dino Bone to other Items
Monsters: Which drop
Dino Bone
– 1 shown
Special monsters
are particularly powerful or otherwise noteworthy;
bosses
are only encountered in special plot encounters;
super bosses
are optional special battles of extreme difficulty; the
final bosses
must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's strength is significantly above average, while numbers shown in
red
are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's vitality is significantly above average, while numbers shown in
red
are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's magic is significantly above average, while numbers shown in
red
are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's spirit is significantly above average, while numbers shown in
red
are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's speed is significantly above average, while numbers shown in
red
are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's evade is significantly above average, while numbers shown in
red
are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be dropped by this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Drop (LV 1–19)
The items that may be dropped by this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Drop (LV 20–29)
The items that may be dropped by this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Drop (LV 30+)
T-Rexaur
160+10
10
-
1–100
10,363–76,000
17
–
239
6–
18
1
–
22
35–39
3
–
13
0
–5%
Ice
Dino Bone
,
M-Stone Piece
×8,
Magic Stone
×4,
Dino Bone
×2
Dino Bone
×3,
Dragon Fang
×6,
Dino Bone
×2,
Dino Bone
×4
Dino Bone
×6,
Star Fragment
×2,
Dino Bone
×8,
Star Fragment
×6
Monsters: Which
Dino Bone
can be Stolen from – 1 shown
Special monsters
are particularly powerful or otherwise noteworthy;
bosses
are only encountered in special plot encounters;
super bosses
are optional special battles of extreme difficulty; the
final bosses
must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's strength is significantly above average, while numbers shown in
red
are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's vitality is significantly above average, while numbers shown in
red
are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's magic is significantly above average, while numbers shown in
red
are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's spirit is significantly above average, while numbers shown in
red
are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's speed is significantly above average, while numbers shown in
red
are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's evade is significantly above average, while numbers shown in
red
are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
The items that may be stolen from this monster at any level less than 20; the items are listed in order of rarity: common, uncommon, rare, very rare; note that certain monsters use a level range less than 30 or 35 rather than 20
Steal (LV 1–19)
The items that may be stolen from this monster at any level between 20 and 29 (inclusive); the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead consist of levels 30–39 or 35–44
Steal (LV 20–29)
The items that may be stolen from this monster at any level greater than 29; the items are listed in order of rarity: common, uncommon, rare, very rare; for monsters with a non-standard level range, this may instead by any level greater than 39 or 44
Steal (LV 30+)
T-Rexaur
160+10
10
-
1–100
10,363–76,000
17
–
239
6–
18
1
–
22
35–39
3
–
13
0
–5%
Ice
Dino Bone
,
Dino Bone
,
Dino Bone
,
Dino Bone
×2
Dino Bone
×3,
Dino Bone
×3,
Dino Bone
×4,
Dino Bone
×4
Dino Bone
×8,
Dino Bone
×8,
Dino Bone
×10,
Dino Bone
×10
Weapons: Which Require
Dino Bone
to Create – 2 shown
Upgraded weapons
are improved versions of starting weapons;
ultimate weapons
are the most powerful versions of each character's weapon
Name
The character that can use this weapon
Character
The bonus to strength provided by this weapon
Str
The base hit rating of this weapon; a character can augment this value through junctioning or by using certain abilities; hit determines the accuracy of the character's physical attacks; a weapon with a hit of 255% cannot miss
Hit
The magazine that, when found, will add this weapon to the junk shop list; note that any weapon you have the components to create is automatically added to the junk shop, even if you do not have the appropriate magazine
Magazine
The cost to perform this weapon upgrade in a junk shop; you must also have the appropriate components to perform an upgrade
Price
The components required to upgrade to this weapon; you must also pay a gil cost to perform the upgrade
Components
Exeter
Irvine
25
115%
Weapons Mon 1st
600 gil
Star Fragment
×2,
Screw
×18,
Moon Stone
,
Dino Bone
×2
Twin Lance
Squall
22
255%
Weapons Mon Jul
600 gil
Screw
×12,
Red Fang
×2,
Dino Bone
Refine Formulas: Yielding
Dino Bone
– 3 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Card Mod
1×
Armadodo Card
1×
Dino Bone
Card Mod
2×
T-Rexaur Card
1×
Dino Bone
Card Mod
1×
Sacred Card
100×
Dino Bone
Refine Formulas: Consuming
Dino Bone
– 1 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Time Mag-RF
1×
Dino Bone
20×
Quake
Moon Stone
Windmill