Encounters: In The Archylte Steppe 2 – 4 shown
Enemies Gil
All battles in premium battlegrounds yield experience scaled to your level instead of set amounts
EXP
Rarity
Whether this encounter is a 'boss' encounter; in addition to traditional bosses, some random enemies have boss music and are considered a boss encounter
Boss?
Zu ×1, Ghast ×1 1,110 Scaled Common No
Flan ×3, Flan ×2 3,450 Scaled Common No
Flan ×3 2,070 Scaled Common No
Microchu ×7 4,830 Scaled Common No
Enemies: Found in The Archylte Steppe 2 – 5 shown
Rare enemies appear infrequently in certain battlegrounds; bosses always appear in certain battlegrounds and must be defeated to continue; final bosses must be defeated to complete the main plotline or any premium plotlines
Name
Numbers with a ✩ next to them indicate premium content
No.
Game
Normal monsters in the Interdimensional Rift yield substantially more gil than is listed here
Gil
Normal monsters in the Interdimensional Rift yield substantially more experience than is listed here; all monsters in premium areas yield experience scaled to your level
EXP
Drops
Flan ✩ 22 FFXIII 690 Scaled Magus Rod
Flan 10 FFVI 60 7 Rapier
Ghast ✩ 21 FFXIII 420 Scaled Kaiser Knuckles
Microchu ✩ 23 FFXIII 690 Scaled Gladius
Zu 76 FFV 5,010 630 Trident
Gear: Dropped in The Archylte Steppe 2 – 5 shown
Advanced gear is particularly powerful; exceptional gear is among the most powerful of its type; character-specific gear is only used by certain premium unique characters
Name
Numbers with a ✩ next to them indicate premium content
No.
Game
Some premium gear affects only a single character instead of all characters that use a certain type of gear
Type/Character
Attack Dropped By
Gladius ✩ 1 FFVI Dagger +10 Microchu
Kaiser Knuckles ✩ 21 FFIII Claws +7 Ghast
Magus Rod ✩ 18 FFV Rod +6 Flan
Rapier 10 FFI Sword +1 Flan
Trident 72 FFII Spear +5 Zu