Screens: In Junon – 48 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Airport (Airship) - - - - -
Airport With Highwind
Roulette Cannon (96)
2 SOLDIERs:2nd (88)
2 SOLDIERs:2nd, Roulette Cannon (72)
During Escape
SOLDIER:2nd (96)
Roulette Cannon (88)
2 SOLDIERs:2nd (72)
- - - -
Junon Airport Path - - - In the right side hallway -
Locker Room - - - - -
Junon Elevator (Top) - - - - -
Junon Elevator (Bottom) - - - - -
Upper Junon - - - - -
Junon Parade Route - 4 - - Used during Rufus's parade only
Materia Store - - - - -
Weapon Store - - - - -
Bar - - - - -
Item Store - - - - -
Barracks - - - - -
Barracks (2f) - 3 - - -
Barracks (3f) - 2 - - -
Respectable Inn - 2 - - -
Upper Junon (Near Lift) - - - - -
Junon Path 2 Slaloms (96)
3 Slaloms (88)
Death Machine (72)
- - - -
Lower Junon (Near Lift) - - - - -
Lower Junon - - - - -
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Items of Interest: In Junon – 18 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Shinra Uniform Note No Locker Room Check the slightly opened locker to change during the parade
Grenade Item No Junon Parade Route Score 29% or lower during the parade
Potions Item No Junon Parade Route Score 30-39% during the parade
Ethers Item No Junon Parade Route Score 40-49% during the parade
5,000 gil Item No Junon Parade Route Score 50% or higher during the parade
1/35 soldier Item No Barracks (2f) Check the miniature Shinra soldier in the left room
Mind Source Item No Barracks (2f) Pick up the blue bottle in th left room
Luck Source Item No Barracks (2f) Pick up the light blue bottle in the right room
Power Source Item No Barracks (3f) Pick up the red bottle in the left room
Guard Source Item No Barracks (3f) Pick up the light blue bottle in the right hallway
Enemy Skill Materia Item No Respectable Inn Pick up the yellow orb in the bottom corner
Potion Item No Respectable Inn Talk to the man with the dog about curing party members when you have no Potions in your inventory
Speed Source Item No Barracks Pick up the yellow bottle in the rear room
1/35 soldier Item No Barracks (2f) Check the miniature Shinra soldier on a chair in the main room
Silver Glasses Item No Junon Dock Score 50 or lower during the send-off
HP Plus Materia Item No Junon Dock Score 60-90 during the send-off
Force Stealer Item No Junon Dock Score 100 or higher during the send-off
Scarlet Note No Canon (Barrel) Tifa and Scarlet slap fight
Shops: In Junon – 11 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Upper Junon Materia Shop Sense Materia 1,000 gil
Seal Materia 3,000 gil
Restore Materia 750 gil
Heal Materia 1,500 gil
Revive Materia 3,000 gil
- Materia Store Materia Shop
Upper Junon Weapon Shop Hardedge 1,500 gil
Grand Glove 1,200 gil
Atomic Scissors 1,400 gil
Striking Staff 1,300 gil
Diamond Pin 1,300 gil
Boomerang 1,400 gil
- Weapon Store Weapon Shop
Upper Junon Item Store Potion 50 gil
Hi-Potion 300 gil
Phoenix Down 300 gil
Antidote 80 gil
Eye drop 50 gil
Echo Screen 100 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
- Item Store Item Shop
Lower Junon Materia Shop Fire Materia 600 gil
Ice Materia 600 gil
Lightning Materia 600 gil
Earth Materia 1,500 gil
Poison Materia 1,500 gil
- Materia Store Materia Shop
Lower Junon Accessory Shop Silver Glasses 3,000 gil
Headband 3,000 gil
- Item Store Accessory Shop
Lower Junon Weapon Store Mythril Saber 1,000 gil
Cannon Ball 950 gil
Mythril Claw 750 gil
Full Metal Staff 800 gil
Mythril Clip 800 gil
- Weapon Store Weapon Shop
Upper Junon Weapon Shop Rune Blade 3,800 gil
Enhance Sword 12,000 gil
W Machine Gun 2,000 gil
Drill Arm 3,300 gil
Platinum Fist 2,700 gil
Kaiser Knuckle 15,000 gil
Fairy Tale 2,500 gil
After gaining use of the Highwind Weapon Store Weapon Shop
Upper Junon Item Store Wind Slash 2,000 gil
Twin Viper 3,200 gil
Viper Halberd 7,000 gil
Dragoon Lance 6,200 gil
Peacemaker 3,500 gil
Buntline 6,800 gil
Magic Comb 2,000 gil
Plus Barrette 3,500 gil
Wizard Staff 1,800 gil
Wizer Staff 3,200 gil
After gaining use of the Highwind Item Store Item Shop
Upper Junon Materia Shop Nail Bat 2,800 gil
Rocket Punch 3,200 gil
Work Glove 2,200 gil
Hairpin 6,000 gil
Superball 3,000 gil
Trumpet Shell 3,000 gil
Mop 3,200 gil
Silver Rifle 3,000 gil
After gaining use of the Highwind Materia Store Item Shop
Lower Junon Accessory Shop Platinum Bangle 1,800 gil
Powersoul 4,200 gil
Enemy Launcher 3,300 gil
Magic Shuriken 6,000 gil
White M-phone 2,300 gil
Black M-phone 2,800 gil
Silver M-phone 3,300 gil
Sniper CR 3,300 gil
After gaining use of the Highwind Item Store Accessory Shop
Lower Junon Weapon Store Atomic Scissors 1,400 gil
Grand Glove 1,200 gil
Striking Staff 1,300 gil
Diamond Pin 1,300 gil
Boomerang 1,400 gil
Yellow M-phone 500 gil
Spear 1,200 gil
Trident 7,500 gil
Quicksilver 1,000 gil
After gaining use of the Highwind Weapon Store Weapon Shop
Set Encounters: In Junon – 4 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
2 Attack Squads Press Room During the execution scene 34 600 20 840 gil Normal Battle ×1
2 Submarine Crew Elevator Enter the elevator while searching for huge materia 32 1,700 160 1,000 gil Normal Battle Can't Run
2 Submarine Crew Junon Path (Lower Level) Enter the hallway while searching for huge materia 32 1,700 160 1,000 gil Normal Battle Can't Run
2 Submarine Crew Junon Path (Lower Level) Approach the Shinra soldiers and dog after failing to destroy the red submarine 32 1,700 160 1,000 gil Normal Battle Can't Run
Monsters: Encountered in Junon – 9 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Attack Squad 34 1,300 100 60 186 20 324 66 87% 60 88% 1% 56 0 - - 300 10 420 gil S-mine (11.2%), 8-inch Cannon (10%) - -
Death Machine 35 2,500 150 72 306 25 360 58 88% 60 88% 1% 66 0 - - 900 80 1,200 gil W Machine Gun (11.2%) - -
Guard System 35 2,200 200 55 175 56 546 70 86% 50 90% 0 67 0 Invalid: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,100 80 1,200 gil - Molotov (4.7%) -
Quick Machine Gun 20 1,000 - 130 454 15 210 50 90% 30 94% 0 69 0 Weak: Lightning Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 600 60 300 gil - - Hi-Potion
Rocket Launcher 20 1,000 - 130 454 15 210 50 90% 30 94% 0 69 0 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 600 60 300 gil - - -
Roulette Cannon 38 3,000 200 80 365 60 588 60 88% 50 90% 1% 55 20 Invalid: Poison
Weak: Lightning
Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1,200 100 1,600 gil - X-Potion -
Slalom 37 1,600 30 70 310 45 492 74 85% 80 84% 10% 60 12 Absorb: Poison Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 700 70 1,500 gil Smoke Bomb (11.2%) Deadly Waste (14.1%) Hi-Potion
SOLDIER:2nd 35 4,000 340 80 341 60 570 58 88% 60 88% 4% 70 8 - - 1,000 85 750 gil Remedy (11.2%) X-Potion (14.1%) -
Submarine Crew 32 1,500 85 75 300 25 342 56 89% 74 85% 1% 55 0 - - 850 80 500 gil 8-inch Cannon (11.2%) S-mine (14.1%), Shinra Beta (12.1%) -
Weapons: Found in Junon – 48 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Mythril Saber Cloud 23 98% 4 ⦿ ⦿─⦿ ×1 Normal - 1,000 gil 500 gil
Hardedge Cloud 32 98% 6 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,500 gil 750 gil
Enhance Sword Cloud 43 107% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 12,000 gil 6,000 gil
Force Stealer Cloud 36 100% 7 ⦿ ⦿ ⦿ ×2 Normal - 2,200 gil 1,100 gil
Rune Blade Cloud 40 108% 9 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,800 gil 1,900 gil
Nail Bat Cloud 70 100% - - - Normal Critical Hit +4% 2,800 gil 1,400 gil
Mythril Claw Tifa 24 106% 3 ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 750 gil 375 gil
Grand Glove Tifa 31 110% 6 ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 1,200 gil 600 gil
Platinum Fist Tifa 30 108% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 2,700 gil 1,350 gil
Kaiser Knuckle Tifa 44 110% 13 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +1% 15,000 gil 7,500 gil
Work Glove Tifa 68 114% - - - Normal Critical Hit +4% 2,200 gil 1,100 gil
Powersoul Tifa 28 106% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal 2× damage with Near-death, 4× damage with Death-sentence 4,200 gil 2,100 gil
Cannon Ball Barret 23 98% 2 ⦿ ⦿─⦿ ×1 Normal - 950 gil 475 gil
Atomic Scissors Barret 32 99% 4 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,400 gil 700 gil
W Machine Gun Barret 30 100% 3 ⦿ ⦿ ⦿ ×2 Long - 2,000 gil 1,000 gil
Drill Arm Barret 37 97% - ⦿ ⦿ ⦿ ⦿ ×2 Normal Critical Hit +3% 3,300 gil 1,650 gil
Rocket Punch Barret 62 110% - - - Normal Critical Hit +4% 3,200 gil 1,600 gil
Enemy Launcher Barret 35 100% 7 ⦿ ⦿ ⦿ ⦿─⦿ ×1 Long - 3,300 gil 1,650 gil
Mythril Clip Red XIII 24 100% 6 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
Diamond Pin Red XIII 33 102% 8 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,300 gil 650 gil
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Armor: Found in Junon – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Platinum Bangle 20 - 12 - ⦿ ⦿ ×2 - All Characters 1,800 gil 900 gil
Accessories: Found in Junon – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Silver Glasses Defend Darkness 3,000 gil 1,500 gil
Headband Defend Sleep 3,000 gil 1,500 gil
Materia: Found in Junon – 12 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Poison Magic 4 L1: Bio
L2: Bio2
L3: Bio3
Poison −1 - - +1 - - −2 +2 1,500 gil 38,000 105,000 gil 9
Seal Magic 3 L1: Sleepel
L2: Silence
Hidden −1 - - +1 - - −2 +2 3,000 gil 20,000 210,000 gil 12
Revive Magic 3 L1: Life
L2: Life2
Hidden −2 - −1 +2 - +1 −5 +5 3,000 gil 55,000 210,000 gil 11
Heal Magic 4 L1: Poisona
L2: Esuna
L3: Resist
Hidden −1 - - +1 - - −2 +2 1,500 gil 60,000 105,000 gil 6
Restore Magic 5 L1: Cure
L2: Cure2
L3: Regen
L4: Cure3
Hidden −1 - - +1 - - −2 +2 750 gil 40,000 52,500 gil 5
Lightning Magic 4 L1: Bolt
L2: Bolt2
L3: Bolt3
Lightning −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 4
Earth Magic 4 L1: Quake
L2: Quake2
L3: Quake3
Earth −1 - - +1 - - −2 +2 1,500 gil 40,000 105,000 gil 10
Ice Magic 4 L1: Ice
L2: Ice2
L3: Ice3
Ice −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 3
Fire Magic 4 L1: Fire
L2: Fire2
L3: Fire3
Fire −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 2
Enemy Skill Command 24 24 Enemy Skills Hidden - - - - - - - - - - 1 gil 64
Sense Command 2 L1: Sense Hidden - - - - - - - - 1,000 gil 40,000 70,000 gil 8
HP Plus Independent 5 MaxHPUP +10%/level Hidden - - - - - - - - 8,000 gil 50,000 560,000 gil 22
Items: Found in Junon – 17 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Antidote Cures [Poison] - Magic One ally - Remove: Poison - 80 gil 40 gil No
Echo Screen Cures [Silence] - Magic One ally - Remove: Silence - 100 gil 50 gil No
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Grenade Explosive damage against one opponent 160 Physical One enemy Shoot - Deals 160 base damage 80 gil 40 gil No
Eye drop Cures [Darkness] - Magic One ally - Remove: Darkness - 50 gil 25 gil No
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes
Power Source Raises [Strength] - - - Permanently increases Strength by 1. - 250 gil Yes
Guard Source Raises [Vitality] - - - Permanently increases Vitality by 1. - 250 gil Yes
Mind Source Raises [Spirit] - - - Permanently increases Spirit by 1. - 250 gil Yes
Speed Source Raises [Dexterity] - - - Permanently increases Dexterity by 1. - 250 gil Yes
Luck Source Raises [Luck] - - - Permanently increases Luck by 1. - 250 gil Yes
1/35 soldier Shinra armored ‘attack’ soldiers: 12 in the set! - - - - - 25 gil No