Weapons: Dexterity-Increasing – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Magic Shuriken Yuffie 64 113% - ⦿ ⦿ ⦿ ×1 Long Dexterity +10, Critical Hit +2% 6,000 gil 3,000 gil
Armor: Dexterity-Increasing – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Chocobracelet 35 10% 38 10% ⦿ ⦿ ⦿ ⦿ ×1 Dexterity +30, Luck +20 All Characters - 1 gil
Accessories: Dexterity-Increasing – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Choco Feather Dexterity +10 10,000 gil 5,000 gil
Curse Ring Strength +35, Dexterity +15, Vitality +15, Magic +35, Spirit +15, Luck +10, Auto-Death-sentence - 1 gil