Weapons: Spirit-Increasing – 7 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Apocalypse Cloud 88 110% 43 ⦿ ⦿ ⦿ ×3 Normal Spirit +16 - 1 gil
Ragnarok Cloud 97 105% 43 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Spirit +35 - 1 gil
Ultima Weapon Cloud 100 110% 51 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Spirit +24, Damage is multiplied by 3× Cloud's current HP% - 1 gil
Behemoth Horn Red XIII 91 75% 26 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal Vitality +35, Spirit +18 - 1 gil
Guard Stick Aeris 12 99% 2 ⦿ ×1 Normal Vitality +1, Spirit +4 - 70 gil
Princess Guard Aeris 52 111% 22 ⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Vitality +12, Spirit +20, +100% damage for each Dead Character - 3,750 gil
Spirit Lance Cid 92 112% 43 ⦿─⦿ ⦿─⦿ ×1 Normal Spirit +20 - 1 gil
Accessories: Spirit-Increasing – 4 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Talisman Spirit +10 4,000 gil 2,000 gil
Touph Ring Vitality +50, Spirit +50 - 1 gil
Circlet Magic +30, Spirit +30 - 1 gil
Curse Ring Strength +35, Dexterity +15, Vitality +15, Magic +35, Spirit +15, Luck +10, Auto-Death-sentence - 1 gil