Spells: Berserk-Affecting – 4 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Esuna Magic Heal L2, Master Magic Cures unusual status 15 - Always Hits Magic One/all allies Yes - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Berserk Magic Mystify L2, Master Magic Causes opponent to go berserk 28 - 100% Magic One/all enemies Yes - Add: Berserk (78%) -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Monster Abilities: Berserk-Affecting – 3 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Berserk Needle - 6.2%×M 120% Magic One enemy Punch Add: Berserk (47%) -
Crazy Claw - 6.2%×P 95% Physical One enemy - Add: Berserk (98%) -
Aurora Fence - 22+M 100% Magic All enemies Restorative Remove: Death, Sleep, Poison, Sadness, Fury, Confusion, Haste, Slow, Frog, Small, Slow-numb, Petrify, Regen, Barrier, MBarrier, Reflect, Shield, Berserk, Peerless, Death Force, Resist -
Limit Breaks: Berserk-Affecting – 2 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Status Type Element Status Special
Breath of the Earth Aeris 2–1 Defeat 80 monsters Cures all status ailments of all allies - Always Hits All allies Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Magic - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist -
Howling Moon Red XIII 3–1 Defeat 144 monsters Begins fighting wildly - Always Hits Self Add: Haste, Berserk Magic - Add: Haste, Berserk Raises Strength by 60%
Items: Berserk-Affecting – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Remedy Cures abnormal status - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
War Gong Uses “Berserk” on all opponents - Add: Berserk (78%) Magic All enemies - Add: Berserk (78%) Always hits if used on allies - 1 gil No
Accessories: Berserk-Resistant – 3 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Peace Ring Defend Sadness, Defend Fury, Defend Confusion, Defend Berserk 7,500 gil 3,750 gil
Ribbon Defend Sleep, Defend Poison, Defend Sadness, Defend Fury, Defend Confusion, Defend Silence, Defend Frog, Defend Small, Defend Slow-numb, Defend Petrify, Defend Death-sentence, Defend Berserk, Defend Paralyzed, Defend Darkness - 1 gil
Fury Ring Auto-Berserk 5,000 gil 2,500 gil
Monsters: Immune to Berserk – 158 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil Steal Win Morph
8 eye 30 500 220 40 114 60 540 200 60% 400 21% 0 25 0 Invalid: Gravity
Weak: Poison
Defend: Confusion, Silence, Frog, Berserk, Manipulate 1,000 100 720 gil - - Magic Source
Aero Combatant 11 190 - 22 29 6 102 24 95% 24 95% 40% 72 22 Invalid: Earth
Weak: Gravity, Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Slow-numb, Manipulate, Death-sentence 40 4 110 gil Potion (51.6%) Potion (14.1%) Potion
Air Buster 15 1,200 - 24 35 12 162 80 84% 320 37% 3% 75 2 Invalid: Earth, Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 180 16 150 gil - Titan Bangle -
Aps 18 1,800 - 40 62 40 348 36 92% 160 68% 4% 63 5 Invalid: Gravity
Weak: Fire
Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 22 253 gil - Phoenix Down -
Armored Golem 41 10,000 200 110 670 98 834 100 80% 120 76% 1% 110 0 - Defend: Sleep, Small, Confusion, Darkness, Frog, Berserk, Poison, Paralyzed, Manipulate, Death-sentence, Sadness, Fury 2,500 100 2,680 gil Turbo Ether (51.6%) Echo Screen (14.1%) Guard Source
Bad Rap 38 9,000 120 70 319 100 828 90 82% 90 82% 2% 60 3 Absorb: Poison Defend: Small, Confusion, Silence, Frog, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,100 70 2,500 gil Ink (14.1%) Dazers (14.1%) Luck Source
Bad Rap Sample 34 11,000 120 96 504 100 804 120 76% 160 68% 2% 89 3 - Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 2,000 150 2,200 gil - - -
Bizarre Bug 28 975 - 75 270 24 312 50 90% 160 68% 1% 59 0 - Defend: Small, Confusion, Frog, Berserk, Manipulate 420 40 340 gil - X-Potion -
Bizarro·Sephiroth 61 60,000 400 210 3410 144 1230 200 60% 200 60% 1% 100 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Bizarro·Sephiroth 61 60,000 400 190 2724 128 1134 200 60% 190 62% 1% 110 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Bizarro·Sephiroth 61 60,000 400 210 3410 144 1230 210 58% 210 58% 1% 120 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Bizarro·Sephiroth 61 60,000 400 210 3410 144 1230 220 57% 210 58% 1% 140 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Bizarro·Sephiroth 61 60,000 400 190 2724 128 1134 200 60% 190 62% 1% 100 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Bizarro·Sephiroth 61 60,000 400 200 3248 136 1182 210 58% 200 60% 1% 120 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Blue Dragon 41 8,800 500 121 896 90 786 86 83% 240 53% 2% 80 10 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,200 200 1,000 gil - Dragon Armlet -
Bomb 18 600 30 24 37 22 240 60 88% 60 88% 1% 65 0 Invalid: Fire, Earth Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 150 20 192 gil Right Arm (14.1%) Shrapnel (14.1%) Shrapnel
Bottomswell 23 2,500 100 42 102 30 318 36 92% 96 81% 1% 69 0 Invalid: Earth
Halve: Gravity
Weak: Wind
Defend: Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 550 52 1,000 gil - Power Wrist -
Cactuar 20 200 20 30 48 20 240 40 92% 0 100% 20% 40 40 Invalid: Fire, Ice, Lightning, Earth, Gravity, Water, Holy Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1 1 10,000 gil - - Hi-Potion
Carry Armor 45 24,000 200 90 594 55 600 200 60% 300 41% 1% 80 0 Invalid: Poison, Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 2,800 240 4,000 gil - God's Hand -
Chekhov 34 5,000 210 71 296 75 654 60 88% 280 45% 1% 70 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 2,900 50 - - Ice Ring -
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Materia: With Berserk Added Effect – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The status effects added when this materia is paired with an Added Effect materia
Status
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Mystify Magic 3 L1: Confu
L2: Berserk
Confusion, Berserk Hidden −1 - - +1 - - −2 +2 6,000 gil 25,000 420,000 gil 13