Spells: Fire-Elemental – 11 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Fire Magic Fire, Master Magic Fire element attack 4 50%×M 100% Magic One/all enemies Yes Fire - -
Fire2 Magic Fire L2, Master Magic Fire element attack 22 125%×M 100% Magic One/all enemies Yes Fire - -
Fire3 Magic Fire L3, Master Magic Fire element attack 52 400%×M 100% Magic One/all enemies Yes Fire - -
Flare Magic Contain L4, Master Magic Fire element attack 100 718.8%×M 100% Magic One enemy Yes Fire - -
Hellfire Summon Ifrit, Master Summon Fire magic damage on all opponents 34 168.8%×M Always Hits Magic All enemies No Fire - -
Tetra-Disaster Summon Kjata, Master Summon Causes [Fire/Ice/Lightning] magic damage 110 625%×M Always Hits Magic All enemies No Fire, Ice, Lightning - -
Phoenix Flame Summon Phoenix, Master Summon Causes Fire Magic damage, and revives all allies 180 375%×M Always Hits Magic All enemies No Fire - Raises Dead allies
Disintegration Summon Typoon, Master Summon Causes [Fire/Ice/Lightning/Earth] magic damage 160 687.5%×M  Always Hits Magic All enemies No Fire, Ice, Lightning, Earth - Ignores Magic def
Flame Thrower Enemy-Skill Enemy Skill (once learned) Causes Fire damage to any single opponent 10 87.5%×M 100% Magic One enemy Yes Fire - -
Beta Enemy-Skill Enemy Skill (once learned) Fire damage on all opponents 35 337.5%×M 100% Magic All enemies No Fire - -
Magic Breath Enemy-Skill Enemy Skill (once learned) Fire/Ice/Lightning damage on all opponents 75 481.2%×M 100% Magic All enemies No Fire, Ice, Lightning - -
Monster Abilities: Fire-Elemental – 25 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Ghenghana 6 62.5%×M Always Hits Magic One enemy Fire - -
Oil - P 95% Physical One enemy Fire - -
Twin Burner 16 62.5%×M Always Hits Magic One/all enemies Fire - -
Rolling Fire 24 M Always Hits Magic All enemies Fire - -
Heatwing 4 M Always Hits Magic One enemy Fire - -
Fireball 3 M 100% Magic One enemy Fire - -
Flame Dance 16 125%×M 95% Magic One/all enemies Fire - -
Fire Shell 30 P 95% Physical One enemy Fire - -
Red Dragon Breath - 125%×M 95% Magic One enemy Fire - -
Magma - P 95% Physical One enemy Fire - -
Flame 16 M 95% Magic One enemy Fire - -
Gush - 187.5%×P 100% Physical One enemy Fire - -
Eruption - 312.5%×P 100% Physical All enemies Fire - -
Fire Shell - 300%×P 90% Physical One enemy Fire - -
Right Breath 10 218.8%×M Always Hits Magic One enemy Fire - -
Double Breath 10 343.8%×M Always Hits Magic One enemy Fire, Ice - -
Napalm Bomb - 150%×P 100% Physical One/all enemies Fire - -
L3 Flare 20 125% HP Always Hits Magic One/all enemies Fire - -
Fire Fang - P 95% Physical One/all enemies Fire - -
Fire Veil - P 95% Physical One/all enemies Fire - -
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Limit Breaks: Fire-Elemental – 1 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Status Special
Beast Flare Vincent 1–1 Use Galian Beast Possible attack while in Galian Beast form 375%×M 100% All enemies Magic - -
Armor: Fire-Resistant – 4 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Fire Armlet 72 8% 52 3% ⦿─⦿ ⦿─⦿ ×1 Absorb Fire All Characters - 2,400 gil
Dragon Armlet 58 3% 47 2% ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Halve Fire, Halve Ice, Halve Lightning All Characters - 1,900 gil
Minerva Band 60 8% 57 - ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Invalid Fire, Invalid Ice, Invalid Gravity, Invalid Holy Tifa, Aeris, Yuffie - 1 gil
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil
Accessories: Fire-Resistant – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Fire Ring Invalid Fire 8,000 gil 4,000 gil
Tetra Elemental Absorb Fire, Absorb Ice, Absorb Lightning, Absorb Earth - 1 gil
Items: Fire-Elemental – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Fire Fang Uses “Fire2” on all opponents 960 Magic All enemies - Deals 960 base damage - 1 gil No
Fire Veil Uses “Fire3” on all opponents 1,200 Magic All enemies - Deals 1,200 base damage 800 gil 400 gil No
Molotov Fire damage on one opponent 400 Physical One enemy - Deals 400 base damage 400 gil 200 gil No
Monsters: Weak against Fire – 17 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil Steal Win Morph
Aps 18 1,800 - 40 62 40 348 36 92% 160 68% 4% 63 5 Invalid: Gravity
Weak: Fire
Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 240 22 253 gil - Phoenix Down -
Bandersnatch 30 860 100 68 257 25 330 46 91% 76 85% 1% 55 0 Halve: Ice
Weak: Fire
Defend: Small, Confusion, Frog, Manipulate 510 40 600 gil - Hi-Potion (14.1%) Ice Crystal
Castanets 15 190 - 26 38 2 102 76 85% 4 99% 3% 49 2 Weak: Fire - 65 7 113 gil - Hi-Potion (14.1%) -
Crown Lance 20 440 70 34 55 31 306 30 94% 140 72% 1% 60 0 Absorb: Lightning
Invalid: Earth
Weak: Fire
Defend: Confusion, Stop, Berserk, Paralyzed, Manipulate 225 23 400 gil - Hi-Potion (14.1%) Dream Powder
Eye 50 25,000 100 50 284 50 600 2 99% 2 99% 1% 254 1 Absorb: Ice, Water
Invalid: Earth
Weak: Fire
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Flower Prong 19 550 68 42 66 38 342 58 88% 250 51% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 220 22 350 gil - Earth Drum (14.1%) -
Flower Prong 19 550 68 44 70 46 390 58 88% 300 41% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 200 20 300 gil - Earth Drum (14.1%) -
Flower Prong 19 550 68 40 63 30 294 58 88% 200 60% 1% 68 0 Absorb: Poison
Weak: Fire, Earth
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 240 24 400 gil - Earth Drum (14.1%) -
Ghost 10 130 80 25 32 18 168 8 98% 56 89% 10% 48 6 Absorb: Restorative
Invalid: Earth, Water
Halve: Ice
Weak: Fire, Holy
Defend: Silence, Frog, Stop, Paralyzed 30 3 22 gil Ghost Hand (51.6%) Ghost Hand (4.7%) Ether
Gi Spector 23 450 88 45 109 35 348 30 94% 120 76% 1% 59 0 Absorb: Restorative
Weak: Fire, Holy
Defend: Frog 260 20 150 gil - Smoke Bomb (14.1%) Ghost Hand
Icicle 30 3,000 300 73 277 63 558 64 87% 96 81% 0 60 2 Absorb: Ice
Weak: Fire, Earth, Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 500 - - - - -
Kalm Fang 10 160 - 24 31 16 156 30 94% 14 97% 14% 57 6 Weak: Fire - 53 5 92 gil Ether (14.1%) Potion (14.1%) Hi-Potion
Kyuvilduns 24 800 - 48 120 40 384 42 91% 64 87% 1% 56 0 Weak: Fire - 340 34 368 gil - Hi-Potion (14.1%) Hi-Potion
Magnade 35 1,000 100 134 864 60 570 70 86% 48 90% 5% 50 10 Weak: Fire, Gravity Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death 980 50 1,200 gil Phoenix Down (51.6%) X-Potion (14.1%) -
Shred 32 900 100 70 280 55 522 66 87% 120 76% 1% 55 0 Invalid: Ice, Earth, Water
Weak: Fire, Wind
Defend: Frog, Stop, Paralyzed 500 40 950 gil - Ether (4.7%) -
Snow 32 4,000 160 50 150 80 672 66 87% 138 73% 1% 70 10 Absorb: Ice
Weak: Fire
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 500 42 700 gil Circlet (14.1%) Ice Crystal (14.1%) -
SOLDIER:3rd 13 250 40 27 37 8 126 38 92% 72 85% 12% 60 8 Weak: Fire - 54 6 116 gil Hardedge (14.1%) Loco weed (14.1%) Bolt Plume
Monsters: Fire-Resistant – 27 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil Steal Win Morph
Air Buster 15 1,200 - 24 35 12 162 80 84% 320 37% 3% 75 2 Invalid: Earth, Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 180 16 150 gil - Titan Bangle -
Ark Dragon 18 280 124 56 118 18 216 50 90% 130 74% 5% 61 7 Absorb: Fire
Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 84 10 180 gil Ether (51.6%) Phoenix Down (14.1%), Ether (8.7%) Phoenix Down
Bagnadrana 16 450 60 40 60 23 234 40 92% 80 84% 1% 43 0 Invalid: Fire, Gravity
Weak: Ice
Defend: Small, Darkness, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 110 11 120 gil Diamond Pin (14.1%) Hi-Potion (14.1%) Guard Source
Bomb 18 600 30 24 37 22 240 60 88% 60 88% 1% 65 0 Invalid: Fire, Earth Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 150 20 192 gil Right Arm (14.1%) Shrapnel (14.1%) Shrapnel
Cactuar 20 200 20 30 48 20 240 40 92% 0 100% 20% 40 40 Invalid: Fire, Ice, Lightning, Earth, Gravity, Water, Holy Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1 1 10,000 gil - - Hi-Potion
Desert Sahagin 20 580 - 46 102 38 348 32 93% 120 76% 1% 56 0 Absorb: Water
Halve: Fire
Weak: Ice
- 230 21 300 gil Potion (51.6%) Potion (14.1%) Fire Veil
Diablo 41 4,000 200 100 612 86 762 80 84% 110 78% 5% 75 10 Invalid: Fire, Ice - 1,100 70 1,100 gil - - -
Diamond Weapon 49 30,000 30,000 50 278 50 594 250 51% 250 51% 1% 180 0 Invalid: Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 35,000 3,500 25,000 gil Rising Sun (51.6%) - -
Doorbull 35 2,800 160 70 298 50 510 66 87% 160 68% 5% 80 0 Absorb: Fire
Invalid: Gravity
Defend: Manipulate 760 50 680 gil Hi-Potion (51.6%) Hi-Potion (14.1%) -
Dragon 32 3,500 250 90 360 65 582 120 76% 300 41% 20% 90 40 Absorb: Fire
Invalid: Gravity
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Death, Death-sentence 900 110 1,400 gil Gold Armlet (51.6%) Fire Fang -
Foulander 27 800 100 50 134 25 312 46 91% 100 80% 1% 54 0 Absorb: Fire - 440 34 460 gil - Lunar Curtain (14.1%), Fire Veil (26.1%) -
Grenade 32 2,000 - 70 280 30 372 60 88% 64 87% 1% 68 0 Invalid: Earth
Halve: Fire
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 900 100 400 gil Right Arm (14.1%) Right Arm (14.1%) Right Arm
Hard Attacker 32 2,500 150 80 320 55 522 90 82% 74 85% 3% 77 6 Halve: Fire, Water - 750 58 600 gil - Molotov (14.1%) -
Iron Man 46 20,000 100 180 1986 160 1236 240 53% 400 21% 1% 200 0 Halve: Fire, Ice, Earth
Weak: Water
Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death 10,000 150 600 gil Elixir (14.1%) Phoenix Down (14.1%) Escort Guard
Land Worm 22 1,500 80 60 142 42 384 80 84% 230 55% 1% 68 0 Absorb: Earth
Halve: Fire, Gravity
Weak: Ice
Defend: Confusion, Frog 400 40 256 gil Turbo Ether (14.1%) Ether (14.1%) Fire Fang
Materia Keeper 38 8,400 300 90 514 12 300 100 80% 280 45% 10% 90 10 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,000 200 2,400 gil - Jem Ring -
Motor Ball 19 2,600 120 44 70 17 216 32 93% 34 93% 10% 67 1 Invalid: Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 440 45 350 gil - Star Pendant -
Mover 59 3,000 120 100 836 98 942 150 70% 250 51% 10% 200 50 Halve: Fire, Ice, Lightning, Earth Defend: Small, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Manipulate, Death-sentence - 800 30,000 gil Turbo Ether (51.6%) Turbo Ether Protect Ring
Pollensalta 41 4,000 220 110 670 90 786 60 88% 136 73% 1% 85 0 Absorb: Fire Defend: Confusion, Frog 1,000 100 1,000 gil Hyper (51.6%) X-Potion (14.1%) -
Red Dragon 39 6,800 300 95 555 85 744 80 84% 260 49% 5% 90 5 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,500 200 1,000 gil - Dragon Armlet -
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Materia: Fire-Elemental – 3 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Fire Magic 4 L1: Fire
L2: Fire2
L3: Fire3
−1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 2
Phoenix Summon 5 Phoenix 1/battle/level - - - +2 - +2 −10 +10 - 180,000 1 gil 65
Ifrit Summon 5 Ifrit 1/battle/level - - - +1 - - −2 +2 - 60,000 1 gil 36