Spells – 69 shown
Rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items, and cannot be learned from tomes
Name
Whether this spell is black magic, white magic, or a special ability; characters cannot learn to cast special abilities
Type
For damaging or healing spells, each spell success causes or heals between one and two times this amount of damage; non-damaging spells heal targets that absorb their element based on the spell's listed power
Power
When cast by a character, the spell grants a bonus to accuracy; spells or abilities used by monsters or created by items use a preset base accuracy value instead of the usual spell accuracy
Accuracy
The status ailment inflicted if the spell is successful, if any
Status
The elemental nature of the spell; weakness to the element causes the spell to have perfect success, and doubles the damage dealt; resistance to the element causes the spell to have minimal effects, and halves damage; if the target absorbs the element, the spell is treated like the Cure spell and other effects are ignored
Element
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell's tome in a shop
Value
When used as an item in combat, spell tomes cast their spell at a high level, but are lost in the process; view individual spell pages for the base accuracy and targets of the tome's combat effect
Tome Effect
Fire Black 10 +0% - Fire 400 gil 100 gil Fire 8
Thunder Black 10 +0% - Lightning 400 gil 100 gil Thunder 8
Blizzard Black 10 +0% - Ice 400 gil 100 gil Blizzard 8
Scourge Black 10 +0% - Poison - 1,000 gil Scourge 8
Drain Black 10 +0% - - - 7,500 gil Drain 8
Osmose Black 10 +0% - - - 7,500 gil Osmose 8
Flare Black 20 +0% - - 40,000 gil 20,000 gil Flare 8
Sleep Black 5 +50% Sleep Mind - 4,000 gil Sleep 6
Stun Black 5 +40% Paralysis Body - 4,000 gil Stun 6
Stop Black 5 +30% Paralysis Matter - 4,000 gil Stop 6
Confuse Black 5 +30% Confuse Mind - 5,000 gil Confuse 6
Blind Black 5 +50% Darkness Body - 2,000 gil Blind 6
Curse Black 5 +40% Curse Mind - 4,000 gil Curse 6
Toad Black 5 +30% Toad Matter - 5,000 gil Toad 6
Break Black 5 +20% Stone Matter - 5,000 gil Break 6
Death Black 5 +10% KO Death 10,000 gil 5,000 gil Death 6
Warp Black 5 +10% KO Matter 1,500 gil 750 gil Warp 6
Berserk Black 5 +50% - - 10,000 gil 5,000 gil Berserk 6
Haste Black - +50% - - 20,000 gil 10,000 gil Haste 6
Aura Black - +50% - - - 7,500 gil Aura 6
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