Spells: Used by SOLDIER:3rd – 3 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing and MP drain are indicated by text color
Typical Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Sleepel Magic Seal, Master Magic Puts opponent to Sleep 8 - - 100% Magic One/all enemies Yes - Add: Sleep (71%) -
Ice2 Magic Ice L2, Master Magic Ice element attack 22 125%×M 115 100% Magic One/all enemies Yes Ice - -
Bolt2 Magic Lightning L2, Master Magic Lightning element attack 22 125%×M 115 100% Magic One/all enemies Yes Lightning - -
Monster Abilities: Used by SOLDIER:3rd – 2 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Split - P 27 100% Physical One enemy Cut - -
Flying Sickle 8 75%×M 69 Always Hits Magic One enemy Wind - -
Screens: Where SOLDIER:3rd is Encountered – 2 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Midgar Shinra Building Shinra Bldg. 67f. (Main Area) First Visit
Warning Board (72)
Moth Slasher (68)
2 SOLDIERs:3rd (60)
2 Moth Slashers (56)
During Escape
2 Brain Pods (96)
Brain Pod (88)
3 Vargid Police (72)
1 - - Beyond the lab
Midgar Shinra Building Shinra Bldg. 68f. (Main Area) First Visit
2 Warning Boards (72)
3 SOLDIERs:3rd (68)
3 Moth Slashers (60)
Moth Slasher, 2 SOLDIERs:3rd (56)
During Escape
2 Zenenes (96)
Vargid Police, Zenene (88)
2 Brain Pods, Zenene (72)
5 - - -
Encounters: With SOLDIER:3rd – 4 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 SOLDIERs:3rd 13 108 12 232 gil Normal Battle Yes ×1 SOLDIERs:3rd
3 SOLDIERs:3rd 13 162 18 348 gil Normal Battle No ×1 SOLDIERs:3rd
Moth Slasher, 2 SOLDIERs:3rd 13 154 17 307 gil Normal Battle Yes ×1 Moth Slasher, 2 SOLDIERs:3rd
2 SOLDIERs:3rd 13 108 12 232 gil Back Attack No ×2 SOLDIERs:3rd
Weapons: Held by SOLDIER:3rd – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Hardedge Cloud 32 98% 6 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,500 gil 750 gil
Items: Held by SOLDIER:3rd – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Loco weed Uses “Confu” on all opponents - Magic All enemies - Add: Confusion (78%) - - 1 gil No
Bolt Plume Uses “Bolt2” on all opponents 416 Magic All enemies Lightning - Deals 416 base damage - 1 gil No
Elements: Effective against SOLDIER:3rd – 1 shown
Physical elements are applied to physical attacks rather than magic; healing elements heal rather than harm; the hidden element is not shown within the game menus
Name
Type
Fire Magic