Materia: Which Grants Fire3 – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Master Magic Magic - 54 Spells Hidden - - - - - - - - - - 1 gil 80
Fire Magic 4 L1: Fire
L2: Fire2
L3: Fire3
Fire −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 2
Monsters: Which use Fire3 – 5 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil Steal Win Morph
Bizarro·Sephiroth 61 60,000 400 210 3410 144 1230 3575 200 60% 200 60% 1% 100 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Bizarro·Sephiroth 61 60,000 400 190 2724 128 1134 3296 200 60% 190 62% 1% 110 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Bizarro·Sephiroth 61 60,000 400 210 3410 144 1230 3575 220 57% 210 58% 1% 140 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Bizarro·Sephiroth 61 60,000 400 190 2724 128 1134 3296 200 60% 190 62% 1% 100 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Pollensalta 41 4,000 220 110 670 90 786 2285 60 88% 136 73% 1% 85 0 Absorb: Fire Defend: Confusion, Frog 1,000 100 1,000 gil Hyper (51.6%) X-Potion (14.1%) -