Maps: In Earth Cave – 5 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the KEY on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from a random encounter here
Avg. Gold
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the clinic, if there is one present
Clinic
A list of the types of shops that can be found here
Shops
Earth Cave B1 5 - 686 402 G - - -
Earth Cave B2 6 - 748 545 G - - -
Earth Cave B3 5 - 819 756 G - - -
Earth Cave B4 8 - 920 907 G - - -
Earth Cave B5 - - 1,030 876 G - - -
Maps: Connected to Earth Cave – 1 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the KEY on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from a random encounter here
Avg. Gold
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the clinic, if there is one present
Clinic
A list of the types of shops that can be found here
Shops
World Map Melmond Area - - 543 339 G - - -
Random Encounters: Found in Earth Cave – 38 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from this encounter
Avg. Gold
Earth Cave B1 COBRA ×2–6 37.5% +0% Yes 660 200 G
Earth Cave B1 BULL ×1–2 18.8% +23% Yes 734 734 G
Earth Cave B1 ASP ×3–7 18.8% +0% Yes 615 250 G
Earth Cave B1 GrOGRE ×1–4, OGRE ×0–2 9.4% +0% Yes 747 785 G
Earth Cave B1 GARGOYLE ×3–8 9.4% +0% Yes 726 440 G
Earth Cave B1 ARACHNID ×3–6, SPIDER ×0–2 4.7% +51% Yes 665 233 G
Earth Cave B1 MUMMY ×2–5 1.6% +0% Yes 1,050 1,050 G
Earth Cave B2 ASP ×3–7 18.8% +0% Yes 615 250 G
Earth Cave B2 BULL ×1–2 18.8% +23% Yes 734 734 G
Earth Cave B2 GARGOYLE ×3–8 18.8% +0% Yes 726 440 G
Earth Cave B2 GrOGRE ×1–4, OGRE ×0–2 18.8% +0% Yes 747 785 G
Earth Cave B2 WrWOLF ×2–5, GrWOLF ×0–5 9.4% +29% Yes 686 283 G
Earth Cave B2 ARACHNID ×4–8 9.4% +0% Yes 846 300 G
Earth Cave B2 TROLL ×1–2, BULL ×0–1 4.7% +23% Yes 1,176 1,176 G
Earth Cave B2 GIANT ×1–2 1.6% +0% Yes 1,319 1,319 G
Earth Cave B3 WrWOLF ×2–5, GrWOLF ×0–5 18.8% +29% Yes 686 283 G
Earth Cave B3 GrOGRE ×1–4, OGRE ×0–2 18.8% +0% Yes 747 785 G
Earth Cave B3 WIZARD ×2–4 18.8% +29% No 828 900 G
Earth Cave B3 GEIST ×2–5, SPECTER ×2–5 18.8% +0% Yes 908 908 G
Earth Cave B3 IMAGE ×2–6 9.4% +0% Yes 924 924 G
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Set Encounters: Found in Earth Cave – 17 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times)
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from this encounter
Avg. Gold
Earth Cave B1 EARTH ×1 +0% No Right of the chest in the northern room (avoided by approaching from below) 1,536 768 G
Earth Cave B1 EARTH ×1 +0% No Below the right chest in the southwestern room (avoided by approaching from the right) 1,536 768 G
Earth Cave B1 EARTH ×1 +0% No Right of the left chest in the southeastern room (avoided by approaching from below) 1,536 768 G
Earth Cave B1 GIANT ×1–2, IGUANA ×0–3 +0% Yes Every step in the eastern hallway and one step outside of it 1,452 1,320 G
Earth Cave B2 EARTH ×1 +0% No Inside the door to the southwestern room (cannot be avoided coming or going) 1,536 768 G
Earth Cave B3 VAMPIRE ×1 +0% No Speak to the Vampire in the southern room 1,200 2,000 G
Earth Cave B3 EARTH ×1 +0% No Below the chest in the small western room (unavoidable) 1,536 768 G
Earth Cave B3 EARTH ×1 +0% No Below the chest in the northern room (avoided by approaching from the side) 1,536 768 G
Earth Cave B3 EARTH ×1 +0% No Below the chest in the eastern room (avoided by approaching from the side) 1,536 768 G
Earth Cave B4 GrOGRE ×1, WzOGRE ×1, HYENA ×0–2 +0% Yes Below the right of the right-side chests in the northern room (avoided by approaching from the left) 1,293 1,095 G
Earth Cave B4 GrOGRE ×1, WzOGRE ×1, HYENA ×0–2 +0% Yes Below the left of the right-side chests in the northern room (avoided by approaching from the side) 1,293 1,095 G
Earth Cave B4 SPHINX ×1–2 +0% Yes Between the leftmost chests (avoided by following the southern and western walls) 1,740 1,740 G
Earth Cave B4 SPHINX ×1–2 +0% Yes Right of the bottom of the left-side chests (avoided by approaching from below) 1,740 1,740 G
Earth Cave B4 GrOGRE ×1, WzOGRE ×1, HYENA ×0–2 +0% Yes Right of the bottom left chest in the southern room (avoided by approaching from the top or bottom) 1,293 1,095 G
Earth Cave B4 GrOGRE ×1, WzOGRE ×1, HYENA ×0–2 +0% Yes Below the right chest in the southern room (avoided by approaching from the left or top) 1,293 1,095 G
Earth Cave B4 GrOGRE ×1, WzOGRE ×1, HYENA ×0–2 +0% Yes Below the top chest in the southern room (avoided by approaching from another direction) 1,293 1,095 G
Earth Cave B5 LICH ×1 +0% No Examine the red ball in the altar room 2,200 3,000 G
Treasures: Found in Earth Cave – 24 shown
Treasure Map
The specifics of where this treasure can be found
Notes
1,975 G Earth Cave B1 In the chest in the northern room (guarded)
HEAL Potion Earth Cave B1 In the right chest in the southwestern room (guarded)
880 G Earth Cave B1 In the left chest in the southwestern room
795 G Earth Cave B1 In the right chest in the southeastern room
PURE Potion Earth Cave B1 In the left chest in the southeastern room (guarded)
Wooden Shield Earth Cave B2 In the bottom left chest in the southwestern room (guarded)
575 G Earth Cave B2 In the bottom right chest in the southwestern room (guarded)
5,000 G Earth Cave B2 In the top chest in the southwestern room (guarded)
Coral Sword Earth Cave B2 In the top left chest in the northeastern room
CABIN Earth Cave B2 In the top right chest in the northeastern room
330 G Earth Cave B2 In the solitary right chest in the northeastern room
TENT Earth Cave B3 In the chest in the southeastern room
HEAL Potion Earth Cave B3 In the chest in the eastern room (guarded)
3,400 G Earth Cave B3 In the chest in the northern room (guarded)
1,020 G Earth Cave B3 In the chest in the small western room (guarded)
RUBY Earth Cave B3 In the chest in the southern room
3,400 G Earth Cave B4 In the right of the right-side chests in the northern room (guarded)
Wooden Staff Earth Cave B4 In the left of the right-side chests in the northern room (guarded)
1,520 G Earth Cave B4 In the top right of the left-side chests in the northern room
5,450 G Earth Cave B4 In the top left of the left-side chests in the northern room (guarded)
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Monsters: Found in Earth Cave – 27 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gold
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb
Dmg
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The hit % of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's hit %, modified by the target's evade %
Hit %
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's damage rating to their normal damage (this extra damage ignores absorb)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evade % result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only Undead monsters are affected by HARM spells; note that other monster families have no mechanical effect
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
ARACHNID 64 50 G 141 5 1 92 Poison 1% 12 12 23 16 - - - - -
ASP 56 50 G 123 6 1 91 Poison 1% 6 15 23 14 - - Dragon - -
BULL 164 489 G 489 22 2 104 - 1% 4 24 48 22 - - - - -
COBRA 80 50 G 165 22 1 94 - 16% 10 18 28 15 - - Dragon - -
COCTRICE 50 200 G 186 1 1 89 Stone 1% 4 36 24 22 - - - - Earth
EARTH 288 768 G 1,536 66 1 119 - 1% 20 9 65 - - - Magic Beast Fire Status, Poison, Death, Cold, Lightning, Earth
GARGOYLE 80 80 G 132 12 4 94 - 1% 8 23 27 26 - - Magic Beast - Earth
GEIST 56 117 G 117 8 3 91 Paralysis 1% 10 23 20 40 - - Undead Fire Status, Poison, Death, Cold
GIANT 240 879 G 879 38 1 113 - 1% 12 24 60 28 - - Giant - -
GrIMP 16 18 G 18 8 1 86 - 1% 6 5 12 20 - - Giant - -
GrOGRE 132 300 G 282 23 1 100 - 1% 14 15 36 23 - - Giant - -
GrWOLF 72 22 G 93 14 1 93 - 1% 0 27 23 14 - - - - -
IMAGE 86 231 G 231 22 1 95 Paralysis 1% 4 45 26 40 - - Magic Beast, Undead Fire Status, Poison, Death, Cold, Earth
MUMMY 80 300 G 300 30 1 94 Sleep 1% 20 12 30 46 - - Undead Fire Status, Poison, Death, Cold
OGRE 100 195 G 195 18 1 96 - 1% 10 9 33 18 - - Giant - -
OOZE 76 70 G 252 32 1 93 - 1% 6 3 28 32 - - - Fire, Cold Status, Poison, Death, Lightning, Earth
SPECTER 52 150 G 150 20 1 90 Paralysis 1% 12 21 23 40 - - Undead Fire Status, Poison, Death, Cold
SPIDER 28 8 G 30 10 1 87 - 1% 0 15 14 15 - - - - -
TROLL 184 621 G 621 24 3 106 - 1% 12 24 50 28 - - Regenerating Fire -
WIZARD 84 300 G 276 30 2 94 - 1% 16 33 49 23 - - Magic Beast, Aquatic - Status, Poison, Fire, Cold
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Weapons: Found in Earth Cave – 2 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's absorb
Damage
This value is added to the wielder's base hit % to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of hit % they have
Hit %
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's damage rating to their normal damage (this extra damage ignores absorb)
Crit
Price
The amount of gold received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Coral (Sword) 19 +15 12.9% - 4,000 G - Fi, Th, RM, Kn, Ni, RW
Wooden (Staff) 6 +0 2.0% 5 G 2 G - Fi, BB, RM, WM, BM, Kn, Ni, Ma, RW, WW, BW
Armor: Found in Earth Cave – 2 shown
Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures
Name
The slot that the armor protects; you can have no more than one piece of armor equipped per slot
Type
Each physical hit you take will have its damage reduced by this amount; the absorb value of multiple pieces of armor is cumulative
Absorb
All types of armor (except most shields) incur a penalty to the wearer's evasion rate; each two points of evade % lost result in a 1% smaller chance to evade attacks; multiple penalties are cumulative
Evade %
Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resistance
Price
The amount of gold received when selling this armor in a shop
Value
If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost
Spell
Equipped By
Silver (Shield) Shield 8 - - 2,500 G 1,250 G - Fi, Kn, Ni
Wooden (Shield) Shield 2 - - 15 G 7 G - Fi, Kn, Ni
Items: Found in Earth Cave – 5 shown
Key items and purchased key items are required to complete the game; quest items are required for sidequests
Name
The status ailment removed by this item
Cures
Price
HEAL (Potion) - 60 G
PURE (Potion) Poison 75 G
TENT - 75 G
CABIN - 250 G
RUBY - -