Monster Abilities: Hit-Elemental – 108 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Tonfa - 150%×P 85% Physical One enemy Hit - -
Bite - P 100% Physical One enemy Hit - -
Tentacle - 150%×P 90% Physical One enemy Hit - -
Claw - P 110% Physical One enemy Hit - -
Rolling Claw - 1/8 HP 75% Magic One enemy Hit - -
Bodyblow - P 95% Physical One enemy Hit - -
Punch - P 100% Physical One enemy Hit - -
Bodyblow - 250%×P 90% Physical One enemy Hit - -
Hit - P 100% Physical One enemy Hit - -
Dual Spike - 125%×P 100% Physical One enemy Hit - -
Lunattack - 175%×P 90% Physical One enemy Hit - -
Hell Press - 150%×P 100% Physical One enemy Hit - -
Tail Attack - 125%×P 90% Physical One enemy Hit - -
Scratch - P 100% Physical One enemy Hit - -
Kick - P 120% Physical One enemy Hit - -
Sword Rush - 112.5%×P 80% Physical One enemy Hit - -
Short Staff - 125%×P 110% Physical One enemy Hit - -
Hammer Attack - P 95% Physical One enemy Hit - -
Muyddle Mallet - 50%×P 90% Physical One enemy Hit Add: Confusion (47%) -
Bodyblow - P 100% Physical One enemy Hit - -
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Weapons: Hit-Elemental – 54 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Leather Glove Tifa 13 99% - ⦿ ×1 Normal Critical Hit +2% - 60 gil
Metal Knuckle Tifa 18 102% 1 ⦿─⦿ ×1 Normal Critical Hit +2% 320 gil 160 gil
Grand Glove Tifa 31 110% 6 ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 1,200 gil 600 gil
Diamond Knuckle Tifa 51 112% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 5,800 gil 2,900 gil
Crystal Glove Tifa 75 115% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 16,000 gil 8,000 gil
Motor Drive Tifa 27 106% 6 ⦿ ⦿ ⦿ ×2 Normal - - 900 gil
Platinum Fist Tifa 30 108% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 2,700 gil 1,350 gil
Kaiser Knuckle Tifa 44 110% 13 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +1% 15,000 gil 7,500 gil
Work Glove Tifa 68 114% - - - Normal Critical Hit +4% 2,200 gil 1,100 gil
Powersoul Tifa 28 106% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal 2× damage with Near-death, 4× damage with Death-sentence 4,200 gil 2,100 gil
Master Fist Tifa 38 108% - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal Gains 100% damage for each of Near-death, Poison, Sadness, Silence, Slow, Darkness, gains 200% damage for each of Death-sentence, Slow-numb - 1 gil
God's Hand Tifa 86 Always Hits 34 ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% - 1 gil
Premium Heart Tifa 99 112% 32 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied based on Tifa's Limit level and current limit bar, maximum ×4 - 1 gil
Cannon Ball Barret 23 98% 2 ⦿ ⦿─⦿ ×1 Normal - 950 gil 475 gil
Rocket Punch Barret 62 110% - - - Normal Critical Hit +4% 3,200 gil 1,600 gil
Mythril Clip Red XIII 24 100% 6 ⦿ ⦿─⦿ ×1 Normal - 800 gil 400 gil
Diamond Pin Red XIII 33 102% 8 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,300 gil 650 gil
Silver Barrette Red XIII 40 110% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,500 gil -
Gold Barrette Red XIII 50 104% 13 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,000 gil 3,000 gil
Adaman Clip Red XIII 60 106% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 11,000 gil 5,500 gil
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Armor: Hit-Resistant – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil