Characters: Who can use MagiTek – 28 shown
Hidden characters will join after special quests in the World of Ruin; temporary characters will only join the party for a short time and cannot be re-equipped
Name
The special command that is unique to this character
Command
If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this special attack instead; each attack can be used only once per battle
Special
The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses
Vigor
The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses
Speed
The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses
Stamina
The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses
Mag.Pwr
The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased
Bat.Pwr
The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased
Defense
The character's base Evade % score; it is shown in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased
Mag.Def
The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses
Base HP
The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses
Base MP
The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3
LV
While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty
Run Skill
Terra Morph Riot Blade 31 33 28 39 12 42 5 33 7 40 16 0 1–4
Locke Steal Mirager 37 40 31 28 14 46 15 23 2 48 7 +2 1–5
Cyan SwdTech Back Blade 40 28 33 25 25 48 6 20 1 53 5 +2 1–3
Shadow Throw Shadow Fang 39 38 30 33 23 47 28 25 9 51 6 0 1–5
Edgar Tools Royal Shock 39 30 34 29 20 50 4 22 1 49 6 +2 1–4
Sabin Blitz Tiger Break 47 37 39 28 26 53 12 21 4 58 3 +2 1–4
Celes Runic Spin Edge 34 34 31 36 16 44 7 31 9 44 15 0 1–4
Strago Lore Sabre Soul 28 25 19 34 10 33 6 27 7 35 13 +2 1–3
Relm Sketch Star Prism 26 34 22 44 11 35 13 30 9 37 18 0 1–5
Setzer Slot Red Card 36 32 32 29 18 48 9 26 1 46 9 0 1–4
Mog Dance Moogle Rush 29 36 26 35 16 52 10 36 12 39 16 +5 1–5
Gau Rage - 44 38 36 34 99 44 21 34 18 45 10 +2 1–5
Wedge - - 40 35 46 29 24 77 15 50 0 68 - −2 1–4
Vicks - - 41 36 45 28 27 79 12 50 0 68 - −2 1–4
Kupek - - 18 11 12 33 35 47 7 27 5 50 - +2 -
Kupop - - 18 14 12 33 1 38 7 26 5 52 - 0 -
Kumama - - 18 14 12 33 1 42 7 33 5 48 - 0 -
Kuku - - 17 14 12 33 11 40 7 32 5 44 - −3 -
Kutan - - 16 14 12 33 11 44 7 29 5 55 - 0 -
Kupan - - 20 14 12 33 21 45 7 30 5 51 - +2 -
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MagiTek Abilities – 8 shown
Exclusive abilities can only be used when Terra is piloting Magitek Armor
Name
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Whether this ability is available to any character using MagiTek armor, or Terra exclusively
Used By
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Fire Beam 60 Magic One Foe 100% Any Character - Fire - -
Bolt Beam 62 Magic One Foe 100% Any Character - Thunder - -
Ice Beam 61 Magic One Foe 100% Any Character - Ice - -
Bio Blast 60 Magic All Foes 100% Terra only - Poison Poison, Seizure Full damage to all targets
Heal Force 50 Magic One Ally 100% Any Character - - - -
Confuser - Magic All Foes 128 Terra only - - Muddled -
X-fer - Magic One Foe 120 Terra only Wound, Stamina - Wound -
TekMissile 58 Magic One Foe 100% Terra only - - Seizure -