Spells: Taught by Ragnarok – 1 shown
Hidden esper spells can first be taught by hidden espers in the World of Balance; World of Ruin spells are taught by espers obtained via World of Ruin quests; advanced spells are taught by espers obtained from difficult quests; ultimate spells are taught by the most well-hidden and powerful espers
Name
Type MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes Taught By
(Attack)Ultima Attack 80 Damages multiple enemies All Foes 150 100% Runic - - - Ragnarok ×1, Paladin Shld ×1
Treasures: Ragnarok – 1 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Ragnarok or
Ragnarok
Talk to the old man (Locke must be in the party to unlock the door) Choose stone: Ragnarok
Choose sword: Ragnarok
Monsters: Vulnerable to Metamorph – 272 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr
Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Vomammoth 115 30 1 50 90 50.0% Dried Meat (100%) Weak pt: Fire Bear Claw Battle ×1.5 25 16 0 110 2 3 75 141% 0 160 74% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) - Prevent: Psyche
Ghost 226 70 10 48 75 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
Pause Stop 30 16 1 1 13 - 105 117% 0 150 82% 0 100 Tonic (100%) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Mag Roader 250 100 18 198 300 25.0% MithrilBlade (1/4), Mithril Helm (1/4), Mithril Mail (1/4), Heavy Shld (1/4) Weak pt: Ice Rush Battle ×1.5 25 16 1 10 60 90 20 184% 0 140 90% 0 100 Shuriken (7/8), Bolt Edge (1/8) Fire Skean (1/8) - Haste
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Berserk, Psyche
Mag Roader 420 100 19 232 277 12.5% MithrilBlade (1/4), Mithril Helm (1/4), Mithril Mail (1/4), Heavy Shld (1/4) Absorb HP: Ice
Weak pt: Fire
Wheel Battle ×1.5 30 16 1 12 72 108 25 180% 0 140 90% 0 100 Shuriken (7/8), Bolt Edge (1/8) Water Edge (1/8) - Safe
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Psyche
Bomb 160 50 8 35 80 12.5% Tonic (3/4), Flame Shld (1/4) Absorb HP: Fire
Weak pt: Ice, Water
- - 30 16 1 10 13 - 90 129% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify
Pugs 14,001 11,000 99 - - 12.5% Imp's Armor (1/4), Titanium (1/4), TortoiseShld (1/4), Imp Halberd (1/4) Absorb HP: Water
Weak pt: Fire
Knife Battle ×8 70 40 1 5 1,414 11,312 100 121% 150 150 82% 0 100 Minerva (1/8) Minerva (1/8) Critical Hits if Imp Prevent: Petrify, Wound, Condemned, Near Fatal, Berserk, Muddled, Psyche, Stop
Parasite 1,000 230 39 455 461 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Fire Mind Stop Stop 20 17 1 1 177 - 140 90% 0 5 195% 0 100 - - Can't Suplex, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Aspik 220 330 12 48 115 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Water
Weak pt: Fire
NumbSpines Stop 40 16 2 2 19 - 100 121% 0 150 82% 0 100 Tonic (1/8) X-Potion (1/8) Can't Suplex Float
Prevent: Dark, Imp, Mute, Muddled, Psyche
Lobo 27 5 5 37 30 99.6% Dried Meat (100%) Weak pt: Fire Tusk Battle ×1.5 35 16 3 20 8 12 80 137% 0 120 105% 0 100 Tonic (100%) Tonic (1/8) - -
M-TekArmor 210 250 8 - - 25.0% MithrilBlade (1/4), Mithril Helm (1/4), Mithril Mail (1/4), Heavy Shld (1/4) Weak pt: Thunder Metal Kick Battle ×1.5 25 16 3 18 17 26 30 176% 0 130 98% 0 100 Tonic (7/8), Potion (1/8) Potion (7/8) Can't Control Safe
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Seizure
FossilFang 1,399 219 20 380 1,870 50.0% Remedy (100%) Absorb HP: Poison
Weak pt: Fire, Ice, Water, Pearl
Bone Zombie 35 18 3 25 117 - 100 121% 0 165 70% 0 100 Remedy (7/8), Revivify (1/8) - Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
ChickenLip 545 155 18 190 279 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Ice Lash Mute 30 17 3 11 62 - 150 82% 0 150 82% 0 100 Tonic (7/8), Sleeping Bag (1/8) - - Prevent: Poison, Imp, Petrify, Wound, Condemned, Mute, Psyche
Allosaurus 3,000 300 38 953 731 50.0% Dried Meat (100%) Weak pt: Fire, Pearl PoisonClaw Poison 15 21 3 10 262 - 105 117% 0 50 160% 0 100 - - - Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Spit Fire 1,400 180 25 550 300 25.0% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) Weak pt: Thunder, Wind Propeller Battle ×1.5 35 18 4 17 146 219 155 78% 0 130 98% 0 100 Tincture (7/8), Elixir (1/8) Tincture (1/8) Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Seizure, Slow, Stop
Outsider 8,050 400 18 2,600 2,800 12.5% Trump (2/4), Assassin (1/4), Striker (1/4) Absorb HP: Poison
Weak pt: Pearl
Ruin Wound 40 31 4 15 72 - 105 117% 0 155 78% 0 100 Break Blade (1/8) - Can't Suplex, Human Haste
Prevent: Dark, Poison, Imp, Berserk, Muddled, Psyche
Cruller 1,334 100 28 419 797 12.5% Tonic (3/4), Elixir (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
BrainStorm Muddled 30 18 4 11 149 - 110 113% 100 70 145% 0 100 Tonic (7/8) - Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Ninja 1,650 130 27 694 520 12.5% Trump (2/4), Assassin (1/4), Striker (1/4) Absorb HP: Poison
Weak pt: Thunder, Pearl
Inviz Clear 37 19 5 22 196 - 135 94% 50 140 90% 0 100 Cherub Down (1/8) Ninja Star (1/8) Human Float
Prevent: Dark, Petrify, Near Fatal, Muddled, Seizure, Psyche, Slow, Stop
HermitCrab 305 35 26 267 400 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Water Rock Petrify 10 16 5 5 99 - 150 82% 0 80 137% 0 100 Potion (7/8) Warp Stone (1/8) - Safe
Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Psyche
HadesGigas 1,200 60 16 550 600 12.5% Tonic (3/4), Ogre Nix (1/4) Absorb HP: Earth
Weak pt: Poison
Head Butt Battle ×4 40 18 5 18 63 252 125 102% 0 115 109% 0 100 Atlas Armlet (1/8) - Critical Hits if Imp, Human -
Crusher 2,095 340 36 788 577 50.0% Remedy (100%) Weak pt: Fire Blow Battle ×5 30 20 5 13 263 1,315 145 86% 0 85 133% 0 100 Super Ball (7/8) Super Ball (1/8) - Prevent: Dark, Imp, Petrify, Wound, Condemned, Berserk, Muddled, Psyche
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