Spells: Taught by Ragnarok – 1 shown
Hidden esper spells can first be taught by hidden espers in the World of Balance; World of Ruin spells are taught by espers obtained via World of Ruin quests; advanced spells are taught by espers obtained from difficult quests; ultimate spells are taught by the most well-hidden and powerful espers
Name
Type MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes Taught By
(Attack)Ultima Attack 80 Damages multiple enemies All Foes 150 100% Runic - - - Ragnarok ×1, Paladin Shld ×1
Treasures: Ragnarok – 1 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Ragnarok or
Ragnarok
Talk to the old man (Locke must be in the party to unlock the door) Choose stone: Ragnarok
Choose sword: Ragnarok
Monsters: Vulnerable to Metamorph – 272 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Necromancr 3,525 900 48 1,510 791 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
ZombiStick Zombie 25 22 7 13 467 - 100 121% 0 150 82% 0 100 Fenix Down (1/8) Revivify (7/8) Can't Suplex, Human, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
L.10 Magic 1,000 300 48 - - 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
- - 33 17 22 10 417 - 200 43% 100 150 82% 0 100 Tincture (1/8) Tincture (1/8) Can't Suplex, Human, Undead, Wound at 0 MP Float
Prevent: Imp, Wound, Condemned, Near Fatal, Psyche, Slow, Stop
Sea Flower 4,200 200 47 1,315 670 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Fire, Water
Weak pt: Ice, Thunder
Feeler Poison 30 24 10 13 448 - 135 94% 0 100 121% 0 100 Fenix Down (1/8) Fenix Down (1/8) - Prevent: Dark, Poison, Imp, Mute, Berserk, Muddled, Psyche
L.30 Magic 3,000 700 54 - - 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Pearl
Weak pt: Poison
- - 36 21 20 10 528 - 200 43% 100 140 90% 0 100 Tincture (1/8) Tincture (1/8) Wound at 0 MP Prevent: Dark, Imp, Mute, Muddled, Stop
Sprinter 4,500 350 53 2,293 1,420 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Thunder Drainbeak Battle (MP drain) 55 24 10 13 569 569 100 121% 0 150 82% 0 100 - Imp's Armor (1/8) - Prevent: Dark, Poison, Imp, Petrify, Near Fatal, Slow, Stop
L.20 Magic 2,000 500 51 - - 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison - - 35 19 21 10 471 - 200 43% 100 145 86% 0 100 Tincture (1/8) Tincture (1/8) Human, Wound at 0 MP Reflect
Prevent: Imp, Petrify, Mute, Berserk, Psyche, Stop
Parasoul 2,077 500 47 1,620 674 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Fire
Weak pt: Ice
Spin Slice Muddled 30 20 10 13 448 - 80 137% 0 150 82% 0 100 Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Human, Wound at 0 MP Float
Prevent: Imp, Petrify, Mute, Slow, Stop
Iron Fist 333 65 15 144 249 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison Knee Kick Battle ×2 35 16 10 13 47 94 75 141% 0 145 86% 0 100 Tonic (7/8), Head Band (1/8) MithrilKnife (1/8) Critical Hits if Imp, Human -
CrassHoppr 243 80 11 89 145 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Fire, Wind Wing Snap Berserk 30 16 10 10 23 - 50 160% 0 155 78% 0 100 Antidote (100%) Potion (1/8) Can't Suplex Float
Prevent: Imp, Psyche
Exocite 196 100 11 162 153 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Water
Weak pt: Fire, Thunder
Scissors Battle ×1.5 30 16 10 19 31 47 100 121% 0 150 82% 0 100 Tonic (7/8), Mithril Claw (1/8) Tonic (1/8) - Prevent: Dark, Imp
Nautiloid 236 100 11 216 173 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Water
Weak pt: Fire, Thunder
Ink Dark 35 16 10 18 30 - 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Eyedrop (1/8) - Safe
Prevent: Imp
Rinn 110 35 11 95 100 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
Cling Slow 25 16 10 10 23 - 55 156% 0 125 102% 0 100 Tonic (100%) - Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Soldier 100 15 11 - 48 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Poison Counter Battle ×1.5 30 16 10 12 25 38 80 137% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Tonic (1/8) Human Prevent: Dark, Psyche
Actaneon 230 98 12 57 125 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Water
Weak pt: Fire, Thunder
Clamp Battle ×1.5 35 16 10 13 31 47 100 121% 0 150 82% 0 100 Potion (7/8) - - Dark
Prevent: Zombie, Imp, Mute, Berserk, Muddled, Psyche
Aspik 220 330 12 48 115 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Water
Weak pt: Fire
NumbSpines Stop 40 16 2 2 19 - 100 121% 0 150 82% 0 100 Tonic (1/8) X-Potion (1/8) Can't Suplex Float
Prevent: Dark, Imp, Mute, Muddled, Psyche
Hazer 120 100 12 35 101 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Pearl Invizap Battle ×2 25 16 7 5 22 44 110 113% 0 150 82% 0 100 Potion (1/8) Tonic (1/8) Human, Wound at 0 MP Prevent: Zombie, Imp, Wound, Condemned
StillGoing 200 84 12 54 135 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
Slip Touch Seizure 30 16 10 10 27 - 100 121% 0 150 82% 0 100 - Potion (1/8) Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Trilobiter 150 20 12 105 135 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) - PoisonBarb Poison 30 16 10 11 29 - 90 129% 0 150 82% 0 100 Tonic (7/8), Antidote (1/8) - - Safe
Prevent: Imp
Whisper 230 90 12 42 125 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
- - 30 16 10 12 30 - 95 125% 0 150 82% 0 100 Potion (1/8) Soft (1/8) Can't Suplex, Undead Seizure, Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Trooper 255 60 13 90 96 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Poison Swing Battle ×2 25 16 10 15 38 76 100 121% 0 125 102% 0 100 Tonic (7/8), MithrilBlade (1/8) - Human -
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